Imperium: Różnice pomiędzy wersjami

Z Dominion Wiki Polska
Przejdź do nawigacjiPrzejdź do wyszukiwania
Nie podano opisu zmian
Nie podano opisu zmian
Linia 230: Linia 230:


== Recommended Sets of 10 ==
== Recommended Sets of 10 ==
=== Empires Only ===
=== Tylko Imperium ===
{{Kingdom|Castles|Chariot Race|City Quarter|Engineer|Farmers' Market|Forum|Legionary|Patrician|Sacrifice|Villa|event1 = Wedding|landmark1 = Tower|imgwidth = 150|title = Basic Intro}}
{{Kingdom|Castles|Chariot Race|City Quarter|Engineer|Farmers' Market|Forum|Legionary|Patrician|Sacrifice|Villa|event1 = Wedding|landmark1 = Tower|imgwidth = 150|title = Basic Intro}}
{{Kingdom|Archive|Capital|Catapult|Crown|Enchantress|Gladiator|Groundskeeper|Royal Blacksmith|Settlers|Temple|landmark1 = Arena|landmark2 = Triumphal Arch|imgwidth = 150|title = Advanced Intro}}
{{Kingdom|Archive|Capital|Catapult|Crown|Enchantress|Gladiator|Groundskeeper|Royal Blacksmith|Settlers|Temple|landmark1 = Arena|landmark2 = Triumphal Arch|imgwidth = 150|title = Advanced Intro}}
=== Empires & [[Dominion (base set)|Dominion]] ===
=== Imperium & [[Dominion]] ===
{{Kingdom|Enchantress|Forum|Legionary|Overlord|Temple|Cellar|Library|Remodel|Village|Workshop|event1 = Windfall|landmark1 = Orchard|imgwidth = 150|title = Everything in Moderation}}
{{Kingdom|Enchantress|Forum|Legionary|Overlord|Temple|Cellar|Library|Remodel|Village|Workshop|event1 = Windfall|landmark1 = Orchard|imgwidth = 150|title = Everything in Moderation}}
{{Kingdom|Catapult|Charm|Farmers' Market|Groundskeeper|Patrician|Bureaucrat|Gardens|Laboratory|Market|Moneylender|event1 = Conquest|landmark1 = Aqueduct|imgwidth = 150|title = Silver Bullets}}
{{Kingdom|Catapult|Charm|Farmers' Market|Groundskeeper|Patrician|Bureaucrat|Gardens|Laboratory|Market|Moneylender|event1 = Conquest|landmark1 = Aqueduct|imgwidth = 150|title = Silver Bullets}}
=== Empires & [[Intrigue]] ===
=== Imperium & [[Intryga]] ===
{{Kingdom|Castles|Crown|Enchantress|Sacrifice|Settlers|Baron|Bridge|Harem|Ironworks|Torturer|event1 = Banquet|landmark1 = Arena|imgwidth = 150|title = Delicious Torture}}
{{Kingdom|Castles|Crown|Enchantress|Sacrifice|Settlers|Baron|Bridge|Harem|Ironworks|Torturer|event1 = Banquet|landmark1 = Arena|imgwidth = 150|title = Delicious Torture}}
{{Kingdom|Archive|Capital|Catapult|Engineer|Forum|Masquerade|Mining Village|Nobles|Pawn|Trading Post|event1 = Salt the Earth|landmark1 = Wolf Den|imgwidth = 150|title = Buddy System}}
{{Kingdom|Archive|Capital|Catapult|Engineer|Forum|Masquerade|Mining Village|Nobles|Pawn|Trading Post|event1 = Salt the Earth|landmark1 = Wolf Den|imgwidth = 150|title = Buddy System}}
=== Empires & [[Seaside]] ===
=== Imperium & [[Przystań]] ===
{{Kingdom|Castles|Chariot Race|Encampment|Enchantress|Gladiator|Salvager|Smugglers|Tactician|Warehouse|Wharf|event1 = Tax|landmark1 = Wall|imgwidth = 150|title = Boxed In}}
{{Kingdom|Castles|Chariot Race|Encampment|Enchantress|Gladiator|Salvager|Smugglers|Tactician|Magazyn|Wharf|event1 = Tax|landmark1 = Wall|imgwidth = 150|title = Boxed In}}
{{Kingdom|Archive|Farmers' Market|Overlord|Temple|Wild Hunt|Explorer|Haven|Native Village|Pirate Ship|Sea Hag|event1 = Delve|landmark1 = Fountain|imgwidth = 150|title = King of the Sea}}
{{Kingdom|Archive|Farmers' Market|Overlord|Temple|Wild Hunt|Explorer|Haven|Native Village|Pirate Ship|Sea Hag|event1 = Delve|landmark1 = Fountain|imgwidth = 150|title = King of the Sea}}
=== Empires & [[Alchemy]] ===
=== Imperium & [[Alchemy]] ===
{{Kingdom|City Quarter|Crown|Encampment|Enchantress|Farmers' Market|Apothecary|Apprentice|Herbalist|Transmute|University|landmark1 = Colonnade|landmark2 = Museum|imgwidth = 150|title = Collectors}}
{{Kingdom|City Quarter|Crown|Encampment|Enchantress|Farmers' Market|Apothecary|Apprentice|Herbalist|Transmute|University|landmark1 = Colonnade|landmark2 = Museum|imgwidth = 150|title = Collectors}}
=== Empires & [[Prosperity]] ===
=== Imperium & [[Złoty wiek]] ===
{{Kingdom|Capital|Gladiator|Patrician|Royal Blacksmith|Villa|Bank|Forge|Grand Market|Loan|Royal Seal|event1 = Dominate|landmark1 = Obelisk|colony = 1|imgwidth = 150|title = Big Time}}
{{Kingdom|Capital|Gladiator|Patrician|Royal Blacksmith|Villa|Bank|Forge|Grand Market|Loan|Royal Seal|event1 = Dominate|landmark1 = Obelisk|colony = 1|imgwidth = 150|title = Big Time}}
{{Kingdom|Chariot Race|City Quarter|Encampment|Groundskeeper|Wild Hunt|Bishop|Monument|Mint|Peddler|Talisman|landmark1 = Basilica|landmark2 = Palace|colony = 1|imgwidth = 150|title = Gilded Gates}}
{{Kingdom|Chariot Race|City Quarter|Encampment|Groundskeeper|Wild Hunt|Bishop|Monument|Mint|Peddler|Talisman|landmark1 = Basilica|landmark2 = Palace|colony = 1|imgwidth = 150|title = Gilded Gates}}
=== Empires & [[Cornucopia]] ===
=== Imperium & [[Róg obfitości]] ===
{{Kingdom|Overlord|Sacrifice|Settlers|Villa|Wild Hunt|Fairgrounds|Horse Traders|Menagerie|Jester|Tournament|event1 = Annex|landmark1 = Colonnade|imgwidth = 150|title = Zookeepers}}
{{Kingdom|Overlord|Sacrifice|Settlers|Villa|Wild Hunt|Fairgrounds|Horse Traders|Menagerie|Jester|Tournament|event1 = Annex|landmark1 = Colonnade|imgwidth = 150|title = Zookeepers}}
=== Empires & [[Hinterlands]] ===
=== Imperium & [[Hinterlands]] ===
{{Kingdom|Catapult|Forum|Patrician|Temple|Villa|Border Village|Develop|Haggler|Ill-Gotten Gains|Stables|event1 = Donate|landmark1 = Labyrinth|imgwidth = 150|title = Simple Plans}}
{{Kingdom|Catapult|Forum|Patrician|Temple|Villa|Border Village|Develop|Haggler|Ill-Gotten Gains|Stables|event1 = Donate|landmark1 = Labyrinth|imgwidth = 150|title = Simple Plans}}
{{Kingdom|Castles|Charm|Encampment|Engineer|Legionary|Cache|Farmland|Highway|Spice Merchant|Tunnel|landmark1 = Battlefield|landmark2 = Fountain|imgwidth = 150|title = Expansion}}
{{Kingdom|Castles|Charm|Encampment|Engineer|Legionary|Cache|Farmland|Highway|Spice Merchant|Tunnel|landmark1 = Battlefield|landmark2 = Fountain|imgwidth = 150|title = Expansion}}
=== Empires & [[Dark Ages]] ===
=== Imperium & [[Dark Ages]] ===
{{Kingdom|Castles|Chariot Race|City Quarter|Legionary|Sacrifice|Death Cart|Fortress|Pillage|Rats|Storeroom|event1 = Advance|landmark1 = Tomb|shelters = 1|imgwidth = 150|title = Tomb of the Rat King}}
{{Kingdom|Castles|Chariot Race|City Quarter|Legionary|Sacrifice|Death Cart|Fortress|Pillage|Rats|Storeroom|event1 = Advance|landmark1 = Tomb|shelters = 1|imgwidth = 150|title = Tomb of the Rat King}}
{{Kingdom|Capital|Charm|Engineer|Groundskeeper|Legionary|Bandit Camp|Catacombs|Hunting Grounds|Market Square|Procession|event1 = Triumph|landmark1 = Defiled Shrine|shelters = 1|imgwidth = 150|title = Triumph of the Bandit King}}
{{Kingdom|Capital|Charm|Engineer|Groundskeeper|Legionary|Bandit Camp|Catacombs|Hunting Grounds|Market Square|Procession|event1 = Triumph|landmark1 = Defiled Shrine|shelters = 1|imgwidth = 150|title = Triumph of the Bandit King}}
{{Kingdom|Archive|Catapult|Crown|Patrician|Settlers|Feodum|Hermit|Ironmonger|Rogue|Squire|event1 = Ritual|landmark1 = Museum|shelters = 1|imgwidth = 150|title = The Squire's Ritual|id = squiresritual}}
{{Kingdom|Archive|Catapult|Crown|Patrician|Settlers|Feodum|Hermit|Ironmonger|Rogue|Squire|event1 = Ritual|landmark1 = Museum|shelters = 1|imgwidth = 150|title = The Squire's Ritual|id = squiresritual}}
 
=== Imperium & [[Guilds]] ===
=== Empires & [[Guilds]] ===
{{Kingdom|Castles|City Quarter|Engineer|Gladiator|Royal Blacksmith|Baker|Butcher|Doctor|Herald|Soothsayer|landmark1 = Baths|landmark2 = Mountain Pass|imgwidth = 150|title = Cash Flow}}
{{Kingdom|Castles|City Quarter|Engineer|Gladiator|Royal Blacksmith|Baker|Butcher|Doctor|Herald|Soothsayer|landmark1 = Baths|landmark2 = Mountain Pass|imgwidth = 150|title = Cash Flow}}
=== Empires & [[Adventures]] ===
=== Imperium & [[Adventures]] ===
{{Kingdom|Capital|Catapult|Charm|Crown|Farmers' Market|Coin of the Realm|Page|Relic|Treasure Trove|Wine Merchant|event1 = Banquet|landmark1 = Keep|imgwidth = 150|title = Area Control}}
{{Kingdom|Capital|Catapult|Charm|Crown|Farmers' Market|Coin of the Realm|Page|Relic|Treasure Trove|Wine Merchant|event1 = Banquet|landmark1 = Keep|imgwidth = 150|title = Area Control}}
{{Kingdom|Archive|Encampment|Royal Blacksmith|Temple|Villa|Dungeon|Duplicate|Hireling|Peasant|Transmogrify|event1 = Mission|landmark1 = Bandit Fort|imgwidth = 150|title = No Money No Problems}}
{{Kingdom|Archive|Encampment|Royal Blacksmith|Temple|Villa|Dungeon|Duplicate|Hireling|Peasant|Transmogrify|event1 = Mission|landmark1 = Bandit Fort|imgwidth = 150|title = No Money No Problems}}
{{Navbox Imperium}}
{{Navbox Imperium}}
{{Navbox Sets}}
{{Navbox Sets}}

Wersja z 11:49, 15 sty 2017

Imperium
nazwa oryginalna:
Empires
Info
Typ rozszerzenie
Ikona
Karty 300
242 (24 zestawów)
24
inne karty
Elementy dodatkowe  
  • 40 żetonów Długu
  • 24 żetony 1
  • 12 żetonów 2
  • 20 żetonów 5
Motyw przewodni
Wydanie 8 lipca 2016 (oryginał)
luty 2017 (polska edycja)
Oficjalne zasady PDF

Empires is the tenth expansion to Dominion. The box contains 24 sets of Kingdom Cards. It introduces the Debt mechanic, Split piles, Gathering cards, and Landmarks. It also reintroduces tokens and Events.

Contents

Basic Supply Cards

  • Empires is only an expansion, so no Basic Supply Cards are included.

Kingdom cards

EngineerPlik:Engineer.jpg
City QuarterPlik:City Quarter.jpg, OverlordPlik:Overlord.jpg, Royal BlacksmithPlik:Royal Blacksmith.jpg
EncampmentPlik:Encampment.jpg/PlunderPlik:Plunder.jpg, PatricianPlik:Patrician.jpg/Emporium, SettlersPlik:Settlers.jpg/Bustling VillagePlik:Bustling Village.jpg
CastlesPlik:Castles.jpg, CatapultPlik:Catapult.jpg/RocksPlik:Rocks.jpg, Chariot RacePlik:Chariot Race.jpg, EnchantressPlik:Enchantress.jpg, Farmers' MarketPlik:Farmers' Market.jpg, Gladiator/FortunePlik:Fortune.jpg
SacrificePlik:Sacrifice.jpg, TemplePlik:Temple.jpg, VillaPlik:Villa.jpg
ArchivePlik:Archive.jpg, CapitalPlik:Capital.jpg, CharmPlik:Charm.jpg, CrownPlik:Crown.jpg, Forum, GroundskeeperPlik:Groundskeeper.jpg, LegionaryPlik:Legionary.jpg, Wild HuntPlik:Wild Hunt.jpg

  • The pairs of cards separated by "/" are Split pile cards: 5 copies of the left card sit on top of 5 copies of the right card in the pile.
  • Castles are a Split pile with 8 differently named cards in ascending order of cost.

Additional materials

13 Events (1 each):

TriumphPlik:Triumph.jpg
AnnexPlik:Annex.jpg, DonatePlik:Donate.jpg
AdvancePlik:Advance.jpg
DelvePlik:Delve.jpg, TaxPlik:Tax.jpg
BanquetPlik:Banquet.jpg
RitualPlik:Ritual.jpg, Salt the EarthPlik:Salt the Earth.jpg
WeddingPlik:Wedding.jpg
WindfallPlik:Windfall.jpg
ConquestPlik:Conquest.jpg
DominatePlik:Dominate.jpg

21 Landmarks (1 each):

AqueductPlik:Aqueduct.jpg, Arena, Bandit FortPlik:Bandit Fort.jpg, BasilicaPlik:Basilica.jpg, BathsPlik:Baths.jpg, BattlefieldPlik:Battlefield.jpg, ColonnadePlik:Colonnade.jpg, Defiled ShrinePlik:Defiled Shrine.jpg, FountainPlik:Fountain.jpg, KeepPlik:Keep.jpg, LabyrinthPlik:Labyrinth.jpg, Mountain PassPlik:Mountain Pass.jpg, MuseumPlik:Museum.jpg, Obelisk, OrchardPlik:Orchard.jpg, PalacePlik:Palace.jpg, TombPlik:Tomb.jpg, TowerPlik:Tower.jpg, Triumphal ArchPlik:Triumphal Arch.jpg, WallPlik:Wall.jpg, Wolf DenPlik:Wolf Den.jpg

Tokens:

Flavor Text

The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire. Which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself. It's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still overall it's a great job. You wouldn't trade it for the world - especially given how much of the world you already have.

Cards Gallery

Kingdom Cards

Plik:Engineer.jpgPlik:City Quarter.jpgPlik:Overlord.jpgPlik:Royal Blacksmith.jpgPlik:Encampment.jpgPlik:Plunder.jpgPlik:Patrician.jpgPlik:Settlers.jpgPlik:Bustling Village.jpgPlik:Castles.jpgPlik:Catapult.jpgPlik:Rocks.jpgPlik:Chariot Race.jpgPlik:Enchantress.jpgPlik:Farmers' Market.jpgPlik:Fortune.jpgPlik:Sacrifice.jpgPlik:Temple.jpgPlik:Villa.jpgPlik:Archive.jpgPlik:Capital.jpgPlik:Charm.jpgPlik:Crown.jpgPlik:Groundskeeper.jpgPlik:Legionary.jpgPlik:Wild Hunt.jpg

Castles

Plik:Humble Castle.jpgPlik:Crumbling Castle.jpgPlik:Small Castle.jpgPlik:Haunted Castle.jpgPlik:Opulent Castle.jpgPlik:Sprawling Castle.jpgPlik:Grand Castle.jpgPlik:King's Castle.jpg

Events

Szablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImage

Landmarks

Szablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImageSzablon:EventImage

Impact of Empires

Empires was the first "normal-sized" 300-card set since Hinterlands, and yet managed to introduce the most unique cards (and card-like objects) of any set so far, due to Split piles, Events and Landmarks. This, along with its heavy theme of and tokens, makes it probably the most complex set released in Dominion. As Adventures before it was intended as a Seaside sequel, Empires acts a Prosperity sequel, and like its predecessor, offers a great deal of tools for engines and Alt-VP strategies.

Like the increasingly complex sets that came before it, Empires broke new ground in terms of card effects and properties, such as a few new costs (including a and a ), a Duration that stays out for three turns, a card that returns you to your Action phase from your Buy phase, a handsize attack that makes you discard down to 2 cards in hand, an Attack that changes how your opponents' cards work, a way to prevent yourself from being able to buy anything for the rest of the game, a way to bid, sources of negative other than CursesPlik:Curse.jpg, and the first Action-Treasure in the game.

Debt

The Debt mechanic allows players to buy certain cards and Events earlier than usual, while spreading the cost across future turns. This can shake up openings, though most of the Debt cards are not particularly useful early in the game. They are, however, almost all quite powerful in the mid- to late-game, and players ignore them at their peril.

Victory tokens

In Prosperity, tokens were introduced via three fairly simple cards, but there was still a fair amount of design space left to use with them. Empires takes the idea and runs with it, with almost half the set using tokens in one way or another. These cards give players many more options to victory other than simply working towards ProvincesPlik:Province.jpg, adding much more variety to the game than the simple addition of more Kingdom cards.

Split piles

While the idea of more than one different card in a pile is not new, having been used in Dark Ages, the Knights and Ruins piles were each essentially variations on a single theme. Split piles, with two completely different cards in a pile, adds a new dynamic to the game. Having only 5 copies of a potentially key card adds competition, particularly in games with more than 2 players, and having to get through half the pile before being able to access the typically more powerful bottom cards also livens things up.

Landmarks

Where Adventures added Events, buyable effects not tied to cards in your deck, Empires adds Landmarks, allowing new scoring rules to be added to the game. While some can be innocuous, simply adding a few here and there, others, in particular the penalizing Landmarks, can drastically affect gameplay, and how players choose to go about their strategies.

Engines

Empires adds quite a lot of cards and Events that are friendly to engines:

Big Money

Empires has a few Big Money enablers:

However, Empires also has a couple Landmarks that actively penalize Big Money strategies:

Empires Theme

Empires is in some respects conceived as a sequel to Prosperity and shares many of the same structural themes: like Prosperity, it includes Victory tokens, a large number of Kingdom Treasure cards, and relatively few Attack cards.

There are also 13 Events:

There are also 21 Landmarks:

Trivia

Donald X. stated a couple weeks before release that Empires has a Roman flavor in terms of theme. It is the first set to be released in the second edition layout style.

In other languages

  • Dutch: Keizerrijken
  • Finnish: Keisarikunta (lit. Empire - singular)
  • German: Empires
  • Polish: Imperium (lit. Empire - singular)

There are currently no plans to release Empires in French, despite there being French translations for every previous set.

Pre-teaser

A couple days before the teaser (which itself would come a couple days before actual previews), Donald X. dropped some news on changes in layout of cards.

Well this is unprecedented, but I'm not made of stone. Here are some spoilers about card layout.
  • A bigger font is used on cards that don't have lots of text.
  • "They" is used instead of "he."
  • +'s in the body of text are now in bold.
  • Card texts are more carefully centered than ever before.

Teasers

Dominion: Empires has:

Secret History

One evening on a vacation, I paced around, the only one awake, thinking about what the future could possibly hold for Dominion. Was there anything great left to do? I jotted down some notes, then typed it all up when I got home.

Of the stuff I came up with, a few things went together, to make a kind of Prosperity sequel. It would have more tokens, those seemed like they had a lot more life in them than just those 3 Prosperity cards. Some "bonus" cards of some sort would award at the end of the game, like Kingdom Builder scoring methods. There would be giant expensive cards that you could pay for later. There would be cards that effectively didn't cost a Buy to buy. Special treasures could be a focus again. And there were three or so other ideas that did not actually make it. I like to tell the whole story, but who knows, I might need that stuff someday. Anyway you can only fit so much stuff in an expansion.

Initially the big thing I wanted out of tokens was, cards you trash for based on the game state. So, they would count things that conventional Victory cards can't, like how many Actions you managed to get into play at once. So I tried several of those and well in the end there's Emporium (which just checks a threshold) and Triumph (an Event). The original concepts didn't work out, but there are a zillion ways to make in this set so it was not much of a loss. A key thing was to try to avoid "golden decks" - where you just make points every turn without pushing the game towards ending. So most of the token stuff is tied to gaining cards, or trashing cards, or will run out some other way.

I didn't try the "bonus" cards for a while. When I finally got to them, they initially didn't matter enough, but it was easy to make them matter more and that all worked out. I made more and more of them and in the end there are 21. It could have been 20 Landmarks, 12 Events, 2 blanks, but I had the extra cards so in they went.

I had Debt from the start (and it had been in the ideas file for years). The first version though was a word on cards, "Debt," that meant you didn't need the to buy the card, but went into Debt. The Debt tokens worked the same way as they do now. One day I thought of using a symbol, and the cards changed to things like "When you gain this during your turn, take [red coin with a 10 on it]." They were like that for a while, before finally I put the symbol into the cost. With Debt a significant concern was that you could just buy the card turn one, and if that was good it seemed like the game could be too scripted. So the big Debt cards always tried to not be good turn one, although it took a while to really get there. Originally the cards could all be bought with , and in the end some have costs too.

And cards that gave you +1 Buy when bought, I made a couple and then it seemed like, that was plenty.

One day Jeff Boschen complained that one of the Debt cards (an earlier version of City Quarter) was dominating games, that in particular you could always get all the copies you needed, even in a 2-player game. And I thought, hmmm, I could have piles that were only 5 cards. And then from there went immediately to, wait, 5 cards, then 5 of another card. And I tried some cards like that and it seemed pretty cool. You get to tie together the cards somehow. A big issue was making sure you would get through the top 5 often enough; not necessarily every game, but you know, not as some rare thing. So three are cheap cantrips, and Gladiator eats its own pile for you.

I had no plans to have any Duration cards in this set, then somehow tried one, and then a couple more. The original one didn't make it but there are two Duration cards. The objection all these years was the amount of rulebook space Duration cards took in Seaside, but in Adventures that rulebook space was small enough to not seem so bad to repeat.

Dominion is a medieval game; ancient Rome is not medieval. I remained wishy-washy on that issue, not quite wanting to go full-on ancient Rome. In the end the set is called Empires and has a bunch of Roman things. Roman empires were around for a while in various forms, extending into medieval times, so there.

Late in the going, Scott Colcord took it upon himself to get all of the recommended sets played. The recommended sets don't always get much attention and well these ones did make it to a table or two.

Empires started out as a kind of Prosperity sequel. And ended up as one; it has super-spendy cards (though you can pay for them later), more Treasures than other non-Prosperity sets, tokens, even a Treasure that makes and an Event that gets you 15. One of Prosperity's less-obvious themes is player interaction; it ups the non-attack interaction to cope with having fewer attacks (which in turn was to make sure ColonyPlik:Colony.jpg was reachable in enough games). Empires has that too. There are again only three attacks, but the 3 Gathering cards are all interactive, plus Chariot Race and Gladiator, plus Castles in that way piles can be; the split piles cause more competition for cards; and then some of the Events are interactive and many Landmarks are, and those don't even take up space in the usual 10 Kingdom cards.

I used every good Event idea that I had in Adventures. Still, why not try to make more? tokens helped a lot, and I ended up with 13 new Events.

Recommended Sets of 10

Tylko Imperium

Basic Intro [obrazki]
Castles Chariot Race City Quarter Engineer Farmers' Market
Plik:Castles.jpg Plik:Chariot Race.jpg Plik:City Quarter.jpg Plik:Engineer.jpg Plik:Farmers' Market.jpg
Plik:Legionary.jpg Plik:Patrician.jpg Plik:Sacrifice.jpg Plik:Villa.jpg
Forum Legionary Patrician Sacrifice Villa
Dodatkowe karty
Wedding Tower
Plik:Wedding.jpg Plik:Tower.jpg
Advanced Intro [obrazki]
Archive Capital Catapult Crown Enchantress
Plik:Archive.jpg Plik:Capital.jpg Plik:Catapult.jpg Plik:Crown.jpg Plik:Enchantress.jpg
Plik:Groundskeeper.jpg Plik:Royal Blacksmith.jpg Plik:Settlers.jpg Plik:Temple.jpg
Gladiator Groundskeeper Royal Blacksmith Settlers Temple
Dodatkowe karty
Arena Triumphal Arch
Plik:Triumphal Arch.jpg

Imperium & Dominion

Everything in Moderation [obrazki]
Enchantress Forum Legionary Overlord Temple
Plik:Enchantress.jpg Plik:Legionary.jpg Plik:Overlord.jpg Plik:Temple.jpg
Plik:Cellar.jpg Plik:Library.jpg Plik:Remodel.jpg Plik:Village.jpg Plik:Workshop.jpg
Cellar Library Remodel Village Workshop
Dodatkowe karty
Windfall Orchard
Plik:Windfall.jpg Plik:Orchard.jpg
Silver Bullets [obrazki]
Catapult Charm Farmers' Market Groundskeeper Patrician
Plik:Catapult.jpg Plik:Charm.jpg Plik:Farmers' Market.jpg Plik:Groundskeeper.jpg Plik:Patrician.jpg
Plik:Bureaucrat.jpg Plik:Gardens.jpg Plik:Laboratory.jpg Plik:Market.jpg Plik:Moneylender.jpg
Bureaucrat Gardens Laboratory Market Moneylender
Dodatkowe karty
Conquest Aqueduct
Plik:Conquest.jpg Plik:Aqueduct.jpg

Imperium & Intryga

Delicious Torture [obrazki]
Castles Crown Enchantress Sacrifice Settlers
Plik:Castles.jpg Plik:Crown.jpg Plik:Enchantress.jpg Plik:Sacrifice.jpg Plik:Settlers.jpg
Plik:Bridge.jpg Plik:Ironworks.jpg Plik:Torturer.jpg
Baron Bridge Harem Ironworks Torturer
Dodatkowe karty
Banquet Arena
Plik:Banquet.jpg
Buddy System [obrazki]
Archive Capital Catapult Engineer Forum
Plik:Archive.jpg Plik:Capital.jpg Plik:Catapult.jpg Plik:Engineer.jpg
Plik:Masquerade.jpg Plik:Mining Village.jpg Plik:Nobles.jpg Plik:Pawn.jpg Plik:Trading Post.jpg
Masquerade Mining Village Nobles Pawn Trading Post
Dodatkowe karty
Salt the Earth Wolf Den
Plik:Salt the Earth.jpg Plik:Wolf Den.jpg

Imperium & Przystań

Boxed In [obrazki]
Castles Chariot Race Encampment Enchantress Gladiator
Plik:Castles.jpg Plik:Chariot Race.jpg Plik:Encampment.jpg Plik:Enchantress.jpg
Plik:Salvager.jpg Plik:Smugglers.jpg Plik:Tactician.jpg Plik:Wharf.jpg
Salvager Smugglers Tactician Magazyn Wharf
Dodatkowe karty
Tax Wall
Plik:Tax.jpg Plik:Wall.jpg
King of the Sea [obrazki]
Archive Farmers' Market Overlord Temple Wild Hunt
Plik:Archive.jpg Plik:Farmers' Market.jpg Plik:Overlord.jpg Plik:Temple.jpg Plik:Wild Hunt.jpg
Plik:Explorer.jpg Plik:Haven.jpg Plik:Native Village.jpg Plik:Pirate Ship.jpg Plik:Sea Hag.jpg
Explorer Haven Native Village Pirate Ship Sea Hag
Dodatkowe karty
Delve Fountain
Plik:Delve.jpg Plik:Fountain.jpg

Imperium & Alchemy

Collectors [obrazki]
City Quarter Crown Encampment Enchantress Farmers' Market
Plik:City Quarter.jpg Plik:Crown.jpg Plik:Encampment.jpg Plik:Enchantress.jpg Plik:Farmers' Market.jpg
Apothecary Apprentice Herbalist Transmute University
Dodatkowe karty
Potion Colonnade Museum
Plik:Colonnade.jpg Plik:Museum.jpg

Imperium & Złoty wiek

Big Time [obrazki]
Capital Gladiator Patrician Royal Blacksmith Villa
Plik:Capital.jpg Plik:Patrician.jpg Plik:Royal Blacksmith.jpg Plik:Villa.jpg
Plik:Forge.jpg Plik:Grand Market.jpg Plik:Loan.jpg Plik:Royal Seal.jpg
Bank Forge Grand Market Loan Royal Seal
Dodatkowe karty
Platyna Kolonia Dominate Obelisk
Plik:Dominate.jpg
Gilded Gates [obrazki]
Chariot Race City Quarter Encampment Groundskeeper Wild Hunt
Plik:Chariot Race.jpg Plik:City Quarter.jpg Plik:Encampment.jpg Plik:Groundskeeper.jpg Plik:Wild Hunt.jpg
Plik:Bishop.jpg Plik:Mint.jpg Plik:Peddler.jpg Plik:Talisman.jpg
Bishop Monument Mint Peddler Talisman
Dodatkowe karty
Platyna Kolonia Basilica Palace
Plik:Basilica.jpg Plik:Palace.jpg

Imperium & Róg obfitości

Zookeepers [obrazki]
Overlord Sacrifice Settlers Villa Wild Hunt
Plik:Overlord.jpg Plik:Sacrifice.jpg Plik:Settlers.jpg Plik:Villa.jpg Plik:Wild Hunt.jpg
Plik:Fairgrounds.jpg Plik:Horse Traders.jpg Plik:Menagerie.jpg Plik:Jester.jpg Plik:Tournament.jpg
Fairgrounds Horse Traders Menagerie Jester Tournament
Dodatkowe karty
Annex Colonnade
Plik:Annex.jpg Plik:Colonnade.jpg

Imperium & Hinterlands

Simple Plans [obrazki]
Catapult Forum Patrician Temple Villa
Plik:Catapult.jpg Plik:Patrician.jpg Plik:Temple.jpg Plik:Villa.jpg
Border Village Develop Haggler Ill-Gotten Gains Stables
Dodatkowe karty
Donate Labyrinth
Plik:Donate.jpg Plik:Labyrinth.jpg
Expansion [obrazki]
Castles Charm Encampment Engineer Legionary
Plik:Castles.jpg Plik:Charm.jpg Plik:Encampment.jpg Plik:Engineer.jpg Plik:Legionary.jpg
Cache Farmland Highway Spice Merchant Tunnel
Dodatkowe karty
Battlefield Fountain
Plik:Battlefield.jpg Plik:Fountain.jpg

Imperium & Dark Ages

Tomb of the Rat King [obrazki]
Castles Chariot Race City Quarter Legionary Sacrifice
Plik:Castles.jpg Plik:Chariot Race.jpg Plik:City Quarter.jpg Plik:Legionary.jpg Plik:Sacrifice.jpg
Death Cart Fortress Pillage Rats Storeroom
Dodatkowe karty
Ruins Trait dla karty '
Shelters
Advance Tomb
Plik:Advance.jpg Plik:Tomb.jpg
Triumph of the Bandit King [obrazki]
Capital Charm Engineer Groundskeeper Legionary
Plik:Capital.jpg Plik:Charm.jpg Plik:Engineer.jpg Plik:Groundskeeper.jpg Plik:Legionary.jpg
Bandit Camp Catacombs Hunting Grounds Market Square Procession
Dodatkowe karty
Trait dla karty '
Shelters
Triumph Defiled Shrine
Plik:Triumph.jpg Plik:Defiled Shrine.jpg
The Squire's Ritual [obrazki]
Archive Catapult Crown Patrician Settlers
Plik:Archive.jpg Plik:Catapult.jpg Plik:Crown.jpg Plik:Patrician.jpg Plik:Settlers.jpg
Feodum Hermit Ironmonger Rogue Squire
Dodatkowe karty
Trait dla karty '
Shelters
Ritual Museum
Plik:Ritual.jpg Plik:Museum.jpg

Imperium & Guilds

Cash Flow [obrazki]
Castles City Quarter Engineer Gladiator Royal Blacksmith
Plik:Castles.jpg Plik:City Quarter.jpg Plik:Engineer.jpg Plik:Royal Blacksmith.jpg
Baker Butcher Doctor Herald Soothsayer
Dodatkowe karty
Baths Mountain Pass
Plik:Baths.jpg Plik:Mountain Pass.jpg

Imperium & Adventures

Area Control [obrazki]
Capital Catapult Charm Crown Farmers' Market
Plik:Capital.jpg Plik:Catapult.jpg Plik:Charm.jpg Plik:Crown.jpg Plik:Farmers' Market.jpg
Coin of the Realm Page Relic Treasure Trove Wine Merchant
Dodatkowe karty
Banquet Keep
Plik:Banquet.jpg Plik:Keep.jpg
No Money No Problems [obrazki]
Archive Encampment Royal Blacksmith Temple Villa
Plik:Archive.jpg Plik:Encampment.jpg Plik:Royal Blacksmith.jpg Plik:Temple.jpg Plik:Villa.jpg
Dungeon Duplicate Hireling Peasant Transmogrify
Dodatkowe karty
Mission Bandit Fort
Plik:Bandit Fort.jpg
Karty Inżynier DzielnicaKrólewski kowalWładca Obozowisko/ZdobyczOsadnicy/Gwarna wioskaPatrycjusz/Emporium CzarodziejkaGladiator/FortunaKatapulta/GłazyTarg rolnyWyścig rydwanówZamki (DostatniKrólewskiMałyNawiedzonyNiszczejącyOkazałyRozległySkromny) OfiaraŚwiątyniaWilla ArchiwumDziki gonForumKapitałKlejnotKoronaLegionistaOgrodnik
Zdarzenia Triumf AneksjaDatek Awans PodatekZejście Bankiet RytuałSolna klątwa Zaślubiny Gratka Podbój Dominacja
Krajobrazy AkweduktArenaBazylikaFontannaFort rozbójnikówGrobowiecKolumnadaLabiryntŁaźniaŁuk triumfalnyMurMuzeumObeliskPałacPole bitwyPrzełęczSadSprofanowane sanktuariumTwierdzaWieżaWilcze leże
Kombinacje i kontry Kapitał/HerbalistDatek/Market SquareDatek/Zejście
Inne DługGromadzeniestos mieszanyżetony Zwycięstwa

Szablon:Navbox Sets