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Wersja z dnia 01:05, 5 lut 2023 autorstwa Agt (dyskusja | edycje) (Utworzono nową stronę "{{Zalążek}} thumb|right|320px|[[Fleet - przykład karty typu Project.]] '''Projects''', introduced in {{Set|Renaissance}}, are special, permanent, buyable effects not attached to cards. Players can buy Projects during their Buy phase whenever they might instead buy a card or Event; if a player buys a Project, its bonus or special effect is activated for them for the rest of the game. When a player buys a Project, they put a Token#W…")
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Fleet - przykład karty typu Project.

Projects, introduced in Renaissance, are special, permanent, buyable effects not attached to cards. Players can buy Projects during their Buy phase whenever they might instead buy a card or Event; if a player buys a Project, its bonus or special effect is activated for them for the rest of the game. When a player buys a Project, they put a wooden cube of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects.

Projects are not Kingdom cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Projects are not considered "cards" at all; any text referring to a "card" does not apply to Projects. However, the Project effects and costs are printed on cards in a landscape orientation with pink frames.

There are 20 Projects, any number of which may be used in a game of Dominion, though Donald X. recommends not using more than two total Projects, Events, Landmarks, Ways and Traits. When choosing a random Kingdom, the Projects may be shuffled into the randomizer deck or a separate sideways card deck.

List of Projects

Official Rules

  • Project cards are abilities that players may buy.
  • You buy a Project in your Buy phase; it uses up a Buy, and costs a certain amount of , indicated on each Project in the corner.
  • When buying a Project, place one of your cubes on it.
  • For the rest of the game, you have that ability.
  • For example when Fair is in the game, you can pay to put a cube on it; then for the rest of the game you will get +1 Buy on each of your turns.
  • Normally there should be no more than two Projects in a game. If there are more, you still only get to place two cubes.
  • You cannot place two cubes on the same Project.
  • You cannot remove a cube from a Project once you have placed it.
  • Any number of players can have the same Project ability at once.
  • Paying for a Project is not "buying a card"; it is not made cheaper by cards like Inventor, and does not matter for cards like Exploration.
  • You cannot pay for a Project while you have debt (from EmpiresPlik:Empires pudełko.jpg).

Card gallery


Szablon:Navbox Renaissance

Typy kart w Dominion
Typy podstawowe AkcjaKlątwaSkarbZwycięstwo
Typy specjalne występujące
w wielu rozszerzeniach
AtakNastępstwoReakcjaRozkaz
Typy specjalne występujące
tylko w jednym rozszerzeniu
Nagroda | KnightLooterRuinsShelter | GromadzenieZamek | ReserveTraveller | DuchFatumLosNocPamiątkaZombie | AugurLiaisonOdysseyTownsfolk | Łup
Pozostałe typy specjalne ArtifactCechaKrajobrazŁaskaProjectStanUrokZdarzenie