Imperium
Imperium nazwa oryginalna: Empires | |
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Info | |
Typ | rozszerzenie |
Ikona | |
Karty | 300 |
242 (24 zestawów) | |
24 | |
inne karty |
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Elementy dodatkowe | |
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Motyw przewodni | |
Wydanie |
8 lipca 2016 (oryginał) luty 2017 (polska edycja) |
Oficjalne zasady |
Empires is the tenth expansion to Dominion. The box contains 24 sets of Kingdom Cards. It introduces the Debt mechanic, Split piles, Gathering cards, and Landmarks. It also reintroduces tokens and Events.
Contents
Basic Supply Cards
- Empires is only an expansion, so no Basic Supply Cards are included.
Kingdom cards
Engineer
City Quarter, Overlord, Royal Blacksmith
Encampment/Plunder, Patrician/Emporium, Settlers/Bustling Village
Castles, Catapult/Rocks, Chariot Race, Czarodziejka, Farmers' Market, Gladiator/Fortune
Sacrifice, Temple, Villa
Archive, Capital, Charm, Crown, Forum, Groundskeeper, Legionary, Wild Hunt
- The pairs of cards separated by "/" are Split pile cards: 5 copies of the left card sit on top of 5 copies of the right card in the pile.
- Castles are a Split pile with 8 differently named cards in ascending order of cost.
Additional materials
13 Events (1 each):
Triumph
Annex, Donate
Advance
Delve, Tax
Banquet
Ritual, Salt the Earth
Wedding
Windfall
Conquest
Dominate
21 Landmarks (1 each):
Aqueduct, Arena, Bandit Fort, Basilica, Baths, Battlefield, Colonnade, Defiled Shrine, Fountain, Keep, Labyrinth, Mountain Pass, Museum, Obelisk, Orchard, Palace, Tomb, Tower, Triumphal Arch, Wall, Wolf Den
Tokens:
Flavor Text
Cards Gallery
Kingdom Cards
Plik:Engineer.jpgPlik:City Quarter.jpgPlik:Overlord.jpgPlik:Royal Blacksmith.jpgPlik:Encampment.jpgPlik:Plunder.jpgPlik:Patrician.jpgPlik:Settlers.jpgPlik:Bustling Village.jpgPlik:Castles.jpgPlik:Catapult.jpgPlik:Rocks.jpgPlik:Chariot Race.jpgPlik:Farmers' Market.jpgPlik:Fortune.jpgPlik:Sacrifice.jpgPlik:Temple.jpgPlik:Villa.jpgPlik:Archive.jpgPlik:Capital.jpgPlik:Charm.jpgPlik:Crown.jpgPlik:Groundskeeper.jpgPlik:Legionary.jpgPlik:Wild Hunt.jpg
Castles
Plik:Humble Castle.jpgPlik:Crumbling Castle.jpgPlik:Small Castle.jpgPlik:Haunted Castle.jpgPlik:Opulent Castle.jpgPlik:Sprawling Castle.jpgPlik:Grand Castle.jpgPlik:King's Castle.jpg
Events
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Landmarks
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Impact of Empires
Empires was the first "normal-sized" 300-card set since Hinterlands, and yet managed to introduce the most unique cards (and card-like objects) of any set so far, due to Split piles, Events and Landmarks. This, along with its heavy theme of and tokens, makes it probably the most complex set released in Dominion. As Adventures before it was intended as a Seaside sequel, Empires acts a Prosperity sequel, and like its predecessor, offers a great deal of tools for engines and Alt-VP strategies.
Like the increasingly complex sets that came before it, Empires broke new ground in terms of card effects and properties, such as a few new costs (including a and a ), a Duration that stays out for three turns, a card that returns you to your Action phase from your Buy phase, a handsize attack that makes you discard down to 2 cards in hand, an Attack that changes how your opponents' cards work, a way to prevent yourself from being able to buy anything for the rest of the game, a way to bid, sources of negative other than Curses, and the first Action-Treasure in the game.
Debt
The Debt mechanic allows players to buy certain cards and Events earlier than usual, while spreading the cost across future turns. This can shake up openings, though most of the Debt cards are not particularly useful early in the game. They are, however, almost all quite powerful in the mid- to late-game, and players ignore them at their peril.
Victory tokens
In Prosperity, tokens were introduced via three fairly simple cards, but there was still a fair amount of design space left to use with them. Empires takes the idea and runs with it, with almost half the set using tokens in one way or another. These cards give players many more options to victory other than simply working towards Provinces, adding much more variety to the game than the simple addition of more Kingdom cards.
Split piles
While the idea of more than one different card in a pile is not new, having been used in Dark Ages, the Knights and Ruins piles were each essentially variations on a single theme. Split piles, with two completely different cards in a pile, adds a new dynamic to the game. Having only 5 copies of a potentially key card adds competition, particularly in games with more than 2 players, and having to get through half the pile before being able to access the typically more powerful bottom cards also livens things up.
Landmarks
Where Adventures added Events, buyable effects not tied to cards in your deck, Empires adds Landmarks, allowing new scoring rules to be added to the game. While some can be innocuous, simply adding a few
here and there, others, in particular the penalizing Landmarks, can drastically affect gameplay, and how players choose to go about their strategies.Engines
Empires adds quite a lot of cards and Events that are friendly to engines:
- Engineer - gains engine components and can later remove itself
- City Quarter - a powerful drawing village
- Overlord - can emulate most engine pieces, and can be acquired early
- Royal Blacksmith - the most powerful static terminal draw in the game
- Encampment - an incredibly cheap Lost City
- Patrician - does well in high-cost engines
- Emporium - rewards engine building
- Bustling Village - gives the highest consistent number of Actions of any village
- Chariot Race - does well in high-cost engines
- Fortune - arguably the most powerful card in the game, able to double the output of an engine
- Sacrifice - a powerful soft terminal trasher
- Temple - a good trasher that also gains
- Villa - allows for all sorts of engine shenanigans
- Archive - allows an engine to function with little to no trashing
- Capital - allows the early purchasing of expensive engine pieces
- Charm - allows the gaining of multiple like-costed engine pieces, particularly ones costing
- Crown - flexible, and allows for multiplying on more boards
- Groundskeeper - functions best within an engine
- Wild Hunt - decent draw that also gains
- Triumph - rewards engines that gain many things per turn
- Donate - arguably the most powerful Event in the game, can get an engine going extremely quickly
- Advance - allows the early gaining of expensive engine pieces
- Salt the Earth - allows a player that is ahead to end the game quickly
- Windfall - rewards an engine that can draw your entire deck
- Dominate - only realistically achievable with an engine
- Colonnade - rewards engines that rely on multiple copies of an Action
- Labyrinth - rewards engines that gain more than one card per turn
- Orchard - rewards engines with multiple copies of different Actions
- Tomb - rewards trashing, which is usually essential for an engine
- Tower - rewards engines that three-pile
- Triumphal Arch - rewards engines with multiple copies of different Actions
Big Money
Empires has a few Big Money enablers:
- Plunder - can help a Big Money player get an extra edge in
- Legionary - a brutal Attack that rewards you for having Złoto
- Delve - makes Srebrniki easier to get
- Wedding - makes Gold easier to get
- Conquest - rewards you for getting Silver
- Aqueduct - rewards gaining lots of Silver and Gold, then greening early
- Fountain - rewards having extra Miedziaki
- Palace - rewards having extra Silver and Gold
However, Empires also has a couple Landmarks that actively penalize Big Money strategies:
- Bandit Fort - penalizes having Silver and Gold
- Wall - penalizes bloated decks that don't trash
Empires Theme
Empires is in some respects conceived as a sequel to Prosperity and shares many of the same structural themes: like Prosperity, it includes Victory tokens, a large number of Kingdom Treasure cards, and relatively few Attack cards.
- 6 Debt cards: Engineer, City Quarter, Overlord, Royal Blacksmith, Fortune, Capital
- 9 Victory token cards: Plunder, Emporium, Castles, Chariot Race, Farmers' Market, Sacrifice, Temple, Groundskeeper, Wild Hunt
- 6 Split piles: Encampment/Plunder, Patrician/Emporium, Settlers/Bustling Village, Castles, Catapult/Rocks, Gladiator/Fortune
- 7 Special Treasures: Plunder, Humble Castle, Rocks, Fortune, Capital, Charm, Crown
- 5 off-theme cards: Czarodziejka, Villa, Archive, Forum, Legionary
There are also 13 Events:
- 5 use Debt: Triumph, Annex, Donate, Tax, Wedding
- 6 use Victory tokens: Triumph, Ritual, Salt the Earth, Wedding, Conquest, Dominate
There are also 21 Landmarks:
- 1 uses Debt: Mountain Pass
- 10 use Victory tokens: Aqueduct, Arena, Basilica, Baths, Battlefield, Colonnade, Defiled Shrine, Labyrinth, Mountain Pass, Tomb
Trivia
Donald X. stated a couple weeks before release that Empires has a Roman flavor in terms of theme. It is the first set to be released in the second edition layout style.
In other languages
- Dutch: Keizerrijken
- Finnish: Keisarikunta (lit. Empire - singular)
- German: Empires
- Polish: Imperium (lit. Empire - singular)
There are currently no plans to release Empires in French, despite there being French translations for every previous set.
A couple days before the teaser (which itself would come a couple days before actual previews), Donald X. dropped some news on changes in layout of cards.
- A bigger font is used on cards that don't have lots of text.
- "They" is used instead of "he."
- +'s in the body of text are now in bold.
- Card texts are more carefully centered than ever before.
Secret History
Of the stuff I came up with, a few things went together, to make a kind of Prosperity sequel. It would have more tokens, those seemed like they had a lot more life in them than just those 3 Prosperity cards. Some "bonus" cards of some sort would award at the end of the game, like Kingdom Builder scoring methods. There would be giant expensive cards that you could pay for later. There would be cards that effectively didn't cost a Buy to buy. Special treasures could be a focus again. And there were three or so other ideas that did not actually make it. I like to tell the whole story, but who knows, I might need that stuff someday. Anyway you can only fit so much stuff in an expansion.
Initially the big thing I wanted out of Victory cards can't, like how many Actions you managed to get into play at once. So I tried several of those and well in the end there's Emporium (which just checks a threshold) and Triumph (an Event). The original concepts didn't work out, but there are a zillion ways to make in this set so it was not much of a loss. A key thing was to try to avoid "golden decks" - where you just make points every turn without pushing the game towards ending. So most of the token stuff is tied to gaining cards, or trashing cards, or will run out some other way.
tokens was, cards you trash for based on the game state. So, they would count things that conventionalI didn't try the "bonus" cards for a while. When I finally got to them, they initially didn't matter enough, but it was easy to make them matter more and that all worked out. I made more and more of them and in the end there are 21. It could have been 20 Landmarks, 12 Events, 2 blanks, but I had the extra cards so in they went.
I had Debt from the start (and it had been in the ideas file for years). The first version though was a word on cards, "Debt," that meant you didn't need the cost. With Debt a significant concern was that you could just buy the card turn one, and if that was good it seemed like the game could be too scripted. So the big Debt cards always tried to not be good turn one, although it took a while to really get there. Originally the cards could all be bought with , and in the end some have costs too.
to buy the card, but went into Debt. The Debt tokens worked the same way as they do now. One day I thought of using a symbol, and the cards changed to things like "When you gain this during your turn, take [red coin with a 10 on it]." They were like that for a while, before finally I put the symbol into theAnd cards that gave you +1 Buy when bought, I made a couple and then it seemed like, that was plenty.
One day Jeff Boschen complained that one of the Debt cards (an earlier version of City Quarter) was dominating games, that in particular you could always get all the copies you needed, even in a 2-player game. And I thought, hmmm, I could have piles that were only 5 cards. And then from there went immediately to, wait, 5 cards, then 5 of another card. And I tried some cards like that and it seemed pretty cool. You get to tie together the cards somehow. A big issue was making sure you would get through the top 5 often enough; not necessarily every game, but you know, not as some rare thing. So three are cheap cantrips, and Gladiator eats its own pile for you.
I had no plans to have any Duration cards in this set, then somehow tried one, and then a couple more. The original one didn't make it but there are two Duration cards. The objection all these years was the amount of rulebook space Duration cards took in Seaside, but in Adventures that rulebook space was small enough to not seem so bad to repeat.
Dominion is a medieval game; ancient Rome is not medieval. I remained wishy-washy on that issue, not quite wanting to go full-on ancient Rome. In the end the set is called Empires and has a bunch of Roman things. Roman empires were around for a while in various forms, extending into medieval times, so there.
Late in the going, Scott Colcord took it upon himself to get all of the recommended sets played. The recommended sets don't always get much attention and well these ones did make it to a table or two.
Empires started out as a kind of Prosperity sequel. And ended up as one; it has super-spendy cards (though you can pay for them later), more Treasures than other non-Prosperity sets, non-attack interaction to cope with having fewer attacks (which in turn was to make sure Kolonia was reachable in enough games). Empires has that too. There are again only three attacks, but the 3 Gathering cards are all interactive, plus Chariot Race and Gladiator, plus Castles in that way piles can be; the split piles cause more competition for cards; and then some of the Events are interactive and many Landmarks are, and those don't even take up space in the usual 10 Kingdom cards.
I used every good Event idea that I had in Adventures. Still, why not try to make more? tokens, even a Treasure that makes and an Event that gets you 15 . One of Prosperity's less-obvious themes is player interaction; it ups the tokens helped a lot, and I ended up with 13 new Events.Recommended Sets of 10
Tylko Imperium
Imperium & Dominion
Everything in Moderation [obrazki] | ||||||||||||||||||||
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Czarodziejka | Forum | Legionista | Władca | Temple | ||||||||||||||||
Plik:Temple.jpg | ||||||||||||||||||||
Piwnica | Biblioteka | Przebudowa | Wioska | Warsztat | ||||||||||||||||
Dodatkowe karty | ||||||||||||||||||||
Gratka | Sad | |||||||||||||||||||
Silver Bullets [obrazki] | ||||||||||||||||||||
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Katapulta | Klejnot | Farmers' Market | Ogrodnik | Patrycjusz | ||||||||||||||||
Plik:Farmers' Market.jpg | ||||||||||||||||||||
Urzędnik | Ogrody | Laboratorium | Targowisko | Lichwiarz | ||||||||||||||||
Dodatkowe karty | ||||||||||||||||||||
Podbój | Akwedukt | |||||||||||||||||||
Imperium & Intryga
Delicious Torture [obrazki] | ||||||||||||||||||||
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Castles | Crown | Czarodziejka | Sacrifice | Settlers | ||||||||||||||||
Plik:Castles.jpg | Plik:Crown.jpg | Plik:Sacrifice.jpg | Plik:Settlers.jpg | |||||||||||||||||
Baron | Most | Harem | Huta żelaza | Oprawca | ||||||||||||||||
Dodatkowe karty | ||||||||||||||||||||
Bankiet | Arena | |||||||||||||||||||
Buddy System [obrazki] | ||||||||||||||||||||
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Archive | Capital | Catapult | Engineer | Forum | ||||||||||||||||
Plik:Archive.jpg | Plik:Capital.jpg | Plik:Catapult.jpg | Plik:Engineer.jpg | |||||||||||||||||
Maskarada | Osada górnicza | Szlachta | Giermek | Faktoria | ||||||||||||||||
Dodatkowe karty | ||||||||||||||||||||
Salt the Earth | Wilcze leże | |||||||||||||||||||
Plik:Salt the Earth.jpg |
Imperium & Przystań
Boxed In [obrazki] | ||||||||||||||||||||
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Zamki | Wyścig rydwanów | Obozowisko | Czarodziejka | Gladiator | ||||||||||||||||
Wyławiacz | Przemytnicy | Strateg | Magazyn | Nabrzeże | ||||||||||||||||
Dodatkowe karty | ||||||||||||||||||||
Podatek | Mur | |||||||||||||||||||
King of the Sea [obrazki] | ||||||||||||||||||||
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Archiwum | Farmers' Market | Władca | Temple | Dziki gon | ||||||||||||||||
Plik:Farmers' Market.jpg | Plik:Temple.jpg | |||||||||||||||||||
Zdobywca | Przystań | Wioska tubylców | Okręt piracki | Morska wiedźma | ||||||||||||||||
Dodatkowe karty | ||||||||||||||||||||
Zejście | Fontanna | |||||||||||||||||||
Imperium & Alchemy
Imperium & Złoty wiek
Imperium & Róg obfitości
Imperium & Hinterlands
Simple Plans [obrazki] | ||||||||||||||||||||
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Catapult | Forum | Patrician | Temple | Villa | ||||||||||||||||
Plik:Catapult.jpg | Plik:Patrician.jpg | Plik:Temple.jpg | Plik:Villa.jpg | |||||||||||||||||
Border Village | Develop | Haggler | Ill-Gotten Gains | Stables | ||||||||||||||||
Dodatkowe karty | ||||||||||||||||||||
Donate | Labyrinth | |||||||||||||||||||
Plik:Donate.jpg | Plik:Labyrinth.jpg |
Imperium & Dark Ages
Tomb of the Rat King [obrazki] | |||||||||||||||||||||||
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Castles | Chariot Race | City Quarter | Legionary | Sacrifice | |||||||||||||||||||
Plik:Castles.jpg | Plik:Chariot Race.jpg | Plik:City Quarter.jpg | Plik:Legionary.jpg | Plik:Sacrifice.jpg | |||||||||||||||||||
Death Cart | Fortress | Pillage | Rats | Storeroom | |||||||||||||||||||
Dodatkowe karty | |||||||||||||||||||||||
Ruins | Trait dla karty ' Shelters |
Advance | Tomb | ||||||||||||||||||||
Plik:Advance.jpg | Plik:Tomb.jpg |
Triumph of the Bandit King [obrazki] | |||||||||||||||||||||||
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Capital | Charm | Engineer | Groundskeeper | Legionary | |||||||||||||||||||
Plik:Capital.jpg | Plik:Charm.jpg | Plik:Engineer.jpg | Plik:Groundskeeper.jpg | Plik:Legionary.jpg | |||||||||||||||||||
Bandit Camp | Catacombs | Hunting Grounds | Market Square | Procession | |||||||||||||||||||
Dodatkowe karty | |||||||||||||||||||||||
Trait dla karty ' Shelters |
Triumph | Defiled Shrine | |||||||||||||||||||||
Plik:Triumph.jpg | Plik:Defiled Shrine.jpg |
The Squire's Ritual [obrazki] | |||||||||||||||||||||||
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Archive | Catapult | Crown | Patrician | Settlers | |||||||||||||||||||
Plik:Archive.jpg | Plik:Catapult.jpg | Plik:Crown.jpg | Plik:Patrician.jpg | Plik:Settlers.jpg | |||||||||||||||||||
Feodum | Hermit | Ironmonger | Rogue | Squire | |||||||||||||||||||
Dodatkowe karty | |||||||||||||||||||||||
Trait dla karty ' Shelters |
Ritual | Museum | |||||||||||||||||||||
Plik:Ritual.jpg | Plik:Museum.jpg |
Imperium & Guilds
Imperium & Adventures
Area Control [obrazki] | ||||||||||||||||||||
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Capital | Catapult | Charm | Crown | Farmers' Market | ||||||||||||||||
Plik:Capital.jpg | Plik:Catapult.jpg | Plik:Charm.jpg | Plik:Crown.jpg | Plik:Farmers' Market.jpg | ||||||||||||||||
Coin of the Realm | Page | Relic | Treasure Trove | Wine Merchant | ||||||||||||||||
Dodatkowe karty | ||||||||||||||||||||
Banquet | Keep | |||||||||||||||||||
Plik:Banquet.jpg | Plik:Keep.jpg |
No Money No Problems [obrazki] | ||||||||||||||||||||
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Archive | Encampment | Royal Blacksmith | Temple | Villa | ||||||||||||||||
Plik:Archive.jpg | Plik:Encampment.jpg | Plik:Royal Blacksmith.jpg | Plik:Temple.jpg | Plik:Villa.jpg | ||||||||||||||||
Dungeon | Duplicate | Hireling | Peasant | Transmogrify | ||||||||||||||||
Dodatkowe karty | ||||||||||||||||||||
Mission | Bandit Fort | |||||||||||||||||||
Plik:Bandit Fort.jpg |