Adventures: Różnice pomiędzy wersjami

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|name = Adventures
|name = Adventures
|type = duże rozszerzenie
|type = duże rozszerzenie
|cards = 400
|cards = 400
|kingdomcards = 304
|kingdomcards = 304
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|mats =  
|mats =  
* 6 podkładek [[Tavern|Tawerny]]
* 6 podkładek [[Tawerna|Tawerny]]
|tokens =
|tokens =
* 60 [[żetony Adventures|żetonów]]
* 60 [[żetony Adventures|żetonów]]
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|rulebook = http://riograndegames.com/getFile.php?id=1907
|rulebook = http://riograndegames.com/getFile.php?id=1907
}}
}}
'''Adventures''' to dziewiąte rozszerzenie do gry Dominion, które ukazało się w kwietniu 2015 roku. Jest ono jednym z dużych dodatków, zawierającym 400 kart (30 zestawów nowych kart [[Królestwo|Królestwa]]). W środku znajdziemy kolejne karty [[Następstwo|Następstwa]], a także rozwiązania mechaniczne nie stosowane we wcześniejszych rozszerzeniach: karty [[Reserve]] i [[Traveller]] a także [[zdarzenie|Zdarzenia]]. W Adventures dodano [[żetony Adventures|żetony]] używane do oznaczania efektu niektórych z kart oraz zdolności wprowadzanych przez karty [[zdarzenie|Zdarzeń]].
Wydawnictwo [[Games Factory]] w planach wydawniczych na rok 2017 zapowiedziało rozpoczęcie zbiórki pieniędzy na wydanie Adventures (polski tytuł: W nieznane!) poprzez platformę Wspieram.to.


== Zawartość ==
== Zawartość ==
=== karty podstawowe ===
* Adventures jest rozszerzeniem i nie zawiera [[karty podstawowe|kart podstawowych]].
=== karty Królestwa ===
=== karty Królestwa ===
{{Cost|2}} {{Card|Coin of the Realm}}, {{Card|Page}}, {{Card|Peasant}}, {{Card|Ratcatcher}}, {{Card|Raze}}
{{Cost|2}} {{Card|Coin of the Realm}}, {{Card|Page}}, {{Card|Peasant}}, {{Card|Ratcatcher}}, {{Card|Raze}}
Linia 48: Linia 47:


=== materiały dodatkowe ===
=== materiały dodatkowe ===
==== karty ulepszone (po 5 każdej): ====
==== karty ulepszone ====
{{Cost|3*}} {{Card|Soldier}}, {{Card|Treasure Hunter}}
 
<br>{{Cost|4*}} {{Card|Fugitive}}, {{Card|Warrior}}
<u>Linia karty Page:</u>
<br>{{Cost|5*}} {{Card|Disciple}}, {{Card|Hero}}
<br>{{Cost|3*}} {{Card|Treasure Hunter}}
<br>{{Cost|6*}} {{Card|Teacher}}, {{Card|Champion}}
<br>{{Cost|4*}} {{Card|Warrior}}
* Page jest kartą Królestwa, a 4 pozostałe karty w linii ulepszenia mogą być zdobyte tylko przez [[zamiana|zamianę]]: Page -&gt; Treasure Hunter -&gt; Warrior -&gt; Hero -&gt; Champion.
<br>{{Cost|5*}} {{Card|Hero}}
* Peasant jest kartą Królestwa, a 4 pozostałe karty w linii ulepszenia mogą być zdobyte tylko przez [[zamiana|zamianę]]: Peasant -&gt; Soldier -&gt; Fugitive -&gt; Disciple -&gt; Teacher.
<br>{{Cost|6*}} {{Card|Champion}}
<br>(po 5 z każdego rodzaju)
* Page jest kartą Królestwa, a 4 pozostałe karty w linii ulepszenia mogą być zdobyte tylko przez [[wymienianie|wymianę]]: Page &rarr; Treasure Hunter &rarr; Warrior &rarr; Hero &rarr; Champion.
 
<u>Linia karty Peasant:</u>
<br>{{Cost|3*}} {{Card|Soldier}}
<br>{{Cost|4*}} {{Card|Fugitive}}
<br>{{Cost|5*}} {{Card|Disciple}}
<br>{{Cost|6*}} {{Card|Teacher}}
<br>(po 5 z każdego rodzaju)
* Peasant jest kartą Królestwa, a 4 pozostałe karty w linii ulepszenia mogą być zdobyte tylko przez [[wymienianie|wymianę]]: Peasant &rarr; Soldier &rarr; Fugitive &rarr; Disciple &rarr; Teacher.


==== 20 [[Zdarzenie|Zdarzeń]] (po 1 karcie): ====
==== [[Zdarzenie|Zdarzenia]] ====
{{Cost|0}} {{Event|Alms}}, {{Event|Borrow}}, {{Event|Quest}}
(20, po 1 z każdego):
<br>{{Cost|0}} {{Event|Alms}}, {{Event|Borrow}}, {{Event|Quest}}
<br>{{Cost|1}} {{Event|Save}}
<br>{{Cost|1}} {{Event|Save}}
<br>{{Cost|2}} {{Event|Scouting Party}}, {{Event|Travelling Fair}}
<br>{{Cost|2}} {{Event|Scouting Party}}, {{Event|Travelling Fair}}
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<br>{{Cost|8}} {{Event|Pathfinding}}
<br>{{Cost|8}} {{Event|Pathfinding}}


==== 6 zestawów (w 6 kolorach): ====
==== Podkładki i żetony ====
* 1 [[Podkładka Tawerny]]
(6 zestawów, w 6 różnych kolorach):
* 1 {{Mat|Tawerna|podkładka}} [[Tawerna|Tawerny]]
* 10 [[Żetony Adventures|żetonów]]:
* 10 [[Żetony Adventures|żetonów]]:
** +1 Card
** {{AdvToken|+1 Card|żeton '''+1 karta'''}}
** +1 Action
** {{AdvToken|+1 Action|żeton '''+1 akcja'''}}
** +1 Buy
** {{AdvToken|+1 Buy|żeton '''+1 zakup'''}}
** +{{Cost|1}}
** {{AdvToken|+1 Coin|żeton}} +{{Cost|1}}
** -{{Cost|2}}
** {{AdvToken|-2 Cost|żeton}} -{{Cost|2}}
** żeton ''Journey''
** {{AdvToken|Journey|żeton Podróży}}
** żeton Śmietniska
** {{AdvToken|Trash|żeton Śmietniska}}
** żeton {{Card|Posiadłość|Posiadłości}}
** {{AdvToken|Estate|żeton Posiadłości}}
** -{{Cost|1}}
** {{AdvToken|-1 Coin|żeton}} -{{Cost|1}}
** -1 Card
** {{AdvToken|-1 Card|żeton '''-1 karta'''}}


== Tekst wprowadzający ==
== Wprowadzenie ==
{{Quote|
{{Quote|
|Text=Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying "Gone Adventuring." Then you put up another sign, saying "Beware of Dog," in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.
|Text=Życie jest albo szaloną przygodą albo niczym. Nie jesteś pewien czym jest Twoje, lecz przynajmniej wiesz czym może być. Masz duże doświadczenie, lecz masz problem z przekuciem go na dobra doczesne. Nadszedł czas poszukiwania własnej fortuny, lub może cudzej, w zależności która jest akurat w zasięgu ręki. Na zachód leży kraj mlekiem i miodem płynący, pełen olbrzymich pszczół i wielgachnych krów. Na wschód, kraina jaj i lukrecji. Na północ, zdradliwe bagna; na południe, wierna dżungla. Każda z tych krain została doszczętnie splądrowana. Znasz legendy o piątym kierunku, jeszcze nieodkrytym, którego skarby są dla wygody odkrywców już pozbierane w sakwy. Masz swój miecz i mieszankę podróżnego jadła, przekazywane z ojca na syna od wielu pokoleń. Zrekrutowałeś kilku rekrutów, wynająłeś kilku najemników, wypucowałeś zbroję i zostawiłeś swą damę w rozpaczy. Przed swym majątkiem wystawiłeś znak mówiący „Wyruszyłem ku przygodzie”. Zaraz potem wystawiłeś kolejny znak „Uwaga! Zły pies!”, tak, w razie gdyby komuś przyszła na coś ochota. Jesteś gotów. Dosiadasz swego wiernego rumaka i ruszasz na wzachudnioc.
|Name=[[Donald X. Vaccarino]]
|Name=(tłumaczenie własne)
|Source=[http://riograndegames.com/Game/1285-Dominion-Adventures Rio Grande Games]
|Source=tekst wprowadzający na stronie wydawcy
}}
}}
== Galeria kart ==
== Galeria kart ==
=== karty Królestwa ===
=== karty Królestwa ===
{{CardImage|Coin of the Realm}}{{CardImage|Page}}{{CardImage|Peasant}}{{CardImage|Ratcatcher}}{{CardImage|Raze}}{{CardImage|Amulet}}{{CardImage|Caravan Guard}}{{CardImage|Dungeon}}{{CardImage|Gear}}{{CardImage|Guide}}{{CardImage|Duplicate}}{{CardImage|Magpie}}{{CardImage|Messenger}}{{CardImage|Miser}}{{CardImage|Port}}{{CardImage|Ranger}}{{CardImage|Transmogrify}}{{CardImage|Artificer}}{{CardImage|Bridge Troll}}{{CardImage|Distant Lands}}{{CardImage|Giant}}{{CardImage|Haunted Woods}}{{CardImage|Lost City}}{{CardImage|Relic}}{{CardImage|Royal Carriage}}{{CardImage|Storyteller}}{{CardImage|Swamp Hag}}{{CardImage|Treasure Trove}}{{CardImage|Wine Merchant}}{{CardImage|Hireling}}
{{CardImage|Amulet}}{{CardImage|Artificer}}{{CardImage|Bridge Troll}}{{CardImage|Caravan Guard}}{{CardImage|Coin of the Realm}}{{CardImage|Distant Lands}}{{CardImage|Dungeon}}{{CardImage|Duplicate}}{{CardImage|Gear}}{{CardImage|Giant}}{{CardImage|Guide}}{{CardImage|Haunted Woods}}{{CardImage|Hireling}}{{CardImage|Lost City}}{{CardImage|Magpie}}{{CardImage|Messenger}}{{CardImage|Miser}}{{CardImage|Page}}{{CardImage|Peasant}}{{CardImage|Port}}{{CardImage|Ranger}}{{CardImage|Ratcatcher}}{{CardImage|Raze}}{{CardImage|Relic}}{{CardImage|Royal Carriage}}{{CardImage|Storyteller}}{{CardImage|Swamp Hag}}{{CardImage|Transmogrify}}{{CardImage|Treasure Trove}}{{CardImage|Wine Merchant}}
 
=== ulepszenia kart ''Traveller'' ===
=== ulepszenia kart ''Traveller'' ===
====linia karty [[Page]]====
====linia karty [[Page]]====
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=== Zdarzenia ===
=== Zdarzenia ===
{{EventImage|Alms}}{{EventImage|Borrow}}{{EventImage|Quest}}{{EventImage|Save}}{{EventImage|Scouting Party}}{{EventImage|Travelling Fair}}{{EventImage|Bonfire}}{{EventImage|Expedition}}{{EventImage|Ferry}}{{EventImage|Plan}}{{EventImage|Mission}}{{EventImage|Pilgrimage}}{{EventImage|Ball}}{{EventImage|Raid}}{{EventImage|Seaway}}{{EventImage|Trade}}{{EventImage|Lost Arts}}{{EventImage|Training}}{{EventImage|Inheritance}}{{EventImage|Pathfinding}}
{{LandscapeImage|Alms}}{{LandscapeImage|Ball}}{{LandscapeImage|Bonfire}}{{LandscapeImage|Borrow}}{{LandscapeImage|Expedition}}{{LandscapeImage|Ferry}}{{LandscapeImage|Inheritance}}{{LandscapeImage|Lost Arts}}{{LandscapeImage|Mission}}{{LandscapeImage|Pathfinding}}{{LandscapeImage|Pilgrimage}}{{LandscapeImage|Plan}}{{LandscapeImage|Quest}}{{LandscapeImage|Raid}}{{LandscapeImage|Save}}{{LandscapeImage|Scouting Party}}{{LandscapeImage|Seaway}}{{LandscapeImage|Trade}}{{LandscapeImage|Training}}{{LandscapeImage|Travelling Fair}}
 
== Impact of Adventures ==
Despite having fewer cards total than [[Dark Ages]], Adventures added the most unique cards of any set at that time, due to [[Traveller|Travellers]] and [[Event|Events]].  Though it has some simple cards, its complexity can be quite daunting to newer players, what with [[Reserve|Reserves]], Events, Travellers, and [[Adventures tokens|tokens]].  It has also led to the discovery of some extremely fast combo strategies (such as [[Combo: Royal Carriage and Bridge|Royal Carriage/Bridge]]), as well as a new baseline in fast [[Big Money]] strategies in {{Card|Gear}}.  All in all, the reaction to the set so far has been positive, particularly with the introduction of Events.
 
Structurally, Adventures was conceived in part as a sequel to [[Seaside]], with its focus on card abilities that affect multiple turns: it reintroduces Duration cards; introduces Reserve cards, a variant on the Duration theme; and tracks long-term effects with a [[Tavern mat|mat]] and [[Adventures tokens|tokens]] as some Seaside cards do. Adventures also introduces cards with unusual combinations of [[type|types]] that could have been used before but never were; these include the first [[Treasure]]–[[Attack]], [[Attack]]–[[Duration]], and [[Duration]]–[[Reaction]] cards.  Following somewhat in [[Dark Ages]]' footsteps, the set also introduced some cards that broke previous written and unwritten rules, including permanent Durations, non-Supply cards with non-zero costs, a Treasure that gives +Action, a card that can be played when it's not your turn, and a card that turns {{Cost}} into another resource.
 
=== Durations ===
Seaside, serving as the introduction to Durations, for the most part stuck with fairly simple cards of this type, with half of them having solely [[vanilla]] effects.  With Adventures, the boundaries of what can be done with Duration cards are explored.  Some, like {{Card|Amulet}} and {{Card|Dungeon}}, are simply Duration variants of existing cards, while others are more exotic, like {{Card|Bridge Troll}} and {{Card|Haunted Woods}}.  Durations are what most players liked most about Seaside, and Adventures effectively doubles their number, making it twice as likely that orange will be seen in any given Kingdom.
 
=== Reserves ===
The ability to set a card aside to call upon on any future turn dramatically expands a player's options every turn.  Not only do players have all the cards in their hand to choose from now, but all the cards on their Tavern mat, as well.  While Reserve cards can often be rather slow, and can suffer from the same problem as Durations with missing the [[reshuffle]], they can have quite powerful effects when called, and their slowness allows them to be cheaper than conventional cards with similar effects.
 
=== Events ===
[[Event|Events]] are the most substantial innovation Adventures introduces, drastically increasing the amount of options players have in a game of Dominion without taking up one of the Kingdom card slots in the supply.  Therefore two games with the same Kingdom can play very differently depending on what Events are available.  Some, like {{Event|Alms}} and {{Event|Borrow}}, can completely change opening turns; others, like {{Event|Lost Arts}} and {{Event|Pathfinding}}, can add tokens to piles to make some truly powerful cards; others still are just plain weird, yet still compelling, such as {{Event|Inheritance}}.
 
=== Big Money ===
Adventures has a number of cards that facilitate [[Big Money]] strategies:
* {{Card|Treasure Hunter}} and {{Card|Hero}} - both of these {{Card|Page}} line cards can fill your deck with [[Treasure|Treasures]]
* {{Card|Amulet}} - a good source of {{Card|Silver}}
* {{Card|Gear}} - decent [[terminal draw]] that can set aside excess Treasure for next turn
* {{Card|Magpie}} - a [[Lab variant]] specifically for Treasures
* {{Card|Treasure Trove}} - fills your deck with {{Card|Gold}}
* {{Event|Raid}} - can net you a lot of Silvers if you already have a fair few
Other cards may play well with Big Money, but more playtime is needed to judge.
 
=== Engines ===
Adventures has a number of cards that facilitate [[engine]] strategies:
* {{Card|Coin of the Realm}} - a cheap source of +Action to smooth out your engine
* {{Card|Champion}} - makes an engine possible on almost any board
* {{Card|Fugitive}}, {{Card|Disciple}} and {{Card|Teacher}} - the {{Card|Peasant}} line in general seems well suited to engines
* {{Card|Ratcatcher}}, {{Card|Raze}}, {{Card|Amulet}} - all decent early-game [[trasher|trashers]]
* {{Card|Port}} - a [[Village (card category)|village]] that comes with another village, leaving more buys for draw and [[payload]]
* {{Card|Transmogrify}} - can turn any card in your hand into a missing engine part when needed
* {{Card|Artificer}} - a [[Peddler variant]] that can gain engine parts to the top of your deck
* {{Card|Bridge Troll}} - gives [[+Buy]] and [[cost reduction]]
* {{Card|Giant}}, {{Card|Ranger}}, {{Card|Pilgrimage}} - When used in conjunction with each other, the one you don't need can flip the Journey token to be face up and the next can be used to reap a massive payload.
* {{Card|Haunted Woods}} - +3 Cards is great at the start of your turn, and engines usually don't have anything left in hand to [[Top decker|top-deck]] during the Buy phase
* {{Card|Lost City}} - a Lab variant and a village
* {{Card|Royal Carriage}} - a [[Throne Room variant]] that can never be drawn dead, and can stack on important cards
* {{Card|Wine Merchant}} - a decent payload card that does best in decks that can spare {{Cost|2}} every turn
* {{Card|Hireling}} - increases your handsize for the rest of the game
* {{Event|Alms}} - a fantastic [[gainer]] in Treasure-less decks
* {{Event|Travelling Fair}} - a source of +Buy as well as a top-decker
* {{Event|Bonfire}} - lets you use {{Card|Copper|Coppers}} while still trashing them
* {{Event|Expedition}} - can serve as draw for an engine with extra {{Cost}}
* {{Event|Ferry}} - makes important engine parts cheaper
* {{Event|Mission}} - engines can make more use of a turn on which you can't buy cards
* {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}} and {{Event|Pathfinding}} - all of these can vastly improve an engine deck relying on many copies of key cards
Other cards may play well with engines, but more playtime is needed to judge.
 
== Adventures Theme ==
* 9 new Duration cards, including one non-Supply card: {{Card|Champion}}, {{Card|Amulet}}, {{Card|Caravan Guard}}, {{Card|Dungeon}}, {{Card|Gear}}, {{Card|Bridge Troll}}, {{Card|Haunted Woods}}, {{Card|Swamp Hag}}, {{Card|Hireling}}
* 9 Reserve cards, including one non-Supply card: {{Card|Coin of the Realm}}, {{Card|Teacher}}, {{Card|Ratcatcher}}, {{Card|Guide}}, {{Card|Duplicate}}, {{Card|Transmogrify}}, {{Card|Distant Lands}}, {{Card|Royal Carriage}}, {{Card|Wine Merchant}}
* 5 Token cards, including one non-Supply card: {{Card|Teacher}}, {{Card|Ranger}}, {{Card|Bridge Troll}}, {{Card|Giant}}, {{Card|Relic}}
* 3 cards with otherwise delayed or long-term effects: {{Card|Page}}, {{Card|Peasant}}, {{Card|Miser}}
* 8 off-theme cards: {{Card|Raze}}, {{Card|Magpie}}, {{Card|Messenger}}, {{Card|Port}}, {{Card|Artificer}}, {{Card|Lost City}}, {{Card|Storyteller}}, {{Card|Treasure Trove}}
There are also 20 Events, 11 of which use tokens: {{Event|Borrow}}, {{Event|Ferry}}, {{Event|Plan}}, {{Event|Pilgrimage}}, {{Event|Ball}}, {{Event|Raid}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Inheritance}}, {{Event|Pathfinding}}
 
== Trivia ==
Adventures is the first expansion to be released after Donald X. stated he would no longer release expansions on a regular basis, making this the first "occasional" expansion.  It is the second large expansion, after [[Dark Ages]], and the second expansion whose box's color scheme is grey, though of a darker shade than [[Intrigue|Intrigue's]].  [[Donald X]] has stated that Adventures started off as a "treasure chest" set that revisited themes from every previous expansion, but the only theme that both stood out and did not require the repeated inclusion of old tokens or other components was Duration cards.  He has also stated that, in retrospect, Adventures could have been a spin-off game.
=== In other languages ===
* Dutch: Avonturen
* Finnish: Seikkailut
* French: Aventures
* German: Abenteuer (note: identical to the German name for {{Card|Venture}})
* Japanese: 冒険 (pron. ''bōken'')
* Polish: W nieznane! (lit. ''into the unknown''; note: as referred to in Polish ''[[Empires]]'' rulebook)
* Russian: Приключения (pron. ''priklyucheniya'', lit. ''adventure'')
 
=== Teaser ===
The weekend before previews, Donald X. posted a teaser of "bits of information about the expansion that don't actually tell you any cards."
{{Quote
|Text=Some things you will find in Dominion: Adventures:
 
* 22 dividing lines
* 8 big arrows
* 7 cards with 3 [[type|types]]
* 3 [[Treasure|Treasures]], including an [[Attack]] and a [[Village (card category)|village]]
* 2 12-card piles, including a [[Victory]] card worth 0 {{VP}} the turn you buy it
* +{{Cost|3}}, +{{Cost|4}}, and +{{Cost|5}}
* a card that gives the 2nd player an advantage
* a card you can play when it isn't your turn
* a card that draws you 5 cards when {{Card|Throne Room|Throned}}
* word counts: [[Supply]]: 15; Game: 4; Turn: 31; [[Adventures tokens|Token]]: 16.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=12811.0 Adventures Teasers!]
}}
=== Release ===
Adventures was the first expansion whose US edition was made in country, by Hasbro.  Unfortunately, the initial print run was beset with a number of a problems, such as miscut or damaged cards, as well as other changes, such as more flexible cards and a lack of gloss on the box, mat, and tokens; all of this led to a perceived drop in quality of the physical components of the set relative to previous products, though the actual gameplay of the set was well-received.
 
=== Secret History ===
{{Quote|Text=At some point, you've gotta call it a day. I mean what about the people with storage solutions? And well. As I have said repeatedly, there are good reasons to switch from expansions to spin-offs. You run out of simple things to do. You already have endless variety with 8 expansions. There are things you can do in spin-offs that you can't do in expansions.
 
All that still stands. But I made a spin-off, and then took the Dominion part out; it's Kingdom Builder. And I made another spin-off, and took the Dominion part out; it's Temporum. At some point it was clear: even if I managed to make some spin-offs, I wasn't just going to crank out an endless series of them. So eventually I would make another Dominion expansion. The publishers and fans would want it, and I wouldn't be able to say, here's another spin-off instead. And one day in May 2014, I had nothing else going on, and it seemed like, well, maybe it's time to see what's left to do. And there was stuff to do, so I did it.
 
Some people talk about a "treasure chest" expansion - more cards for each existing expansion. It doesn't really work. It's not much of a product if it requires you to own the other sets, so everything you'd need has to be included. Including all that stuff is not great - so much for {{VP}} [[Victory token|tokens]], [[coin token|coin tokens]], stuff that costs {{Card|Potion}}, stuff handing out [[Ruins]]. At the same time some mechanics just don't scream out their expansion - "choose one" for example shows up in a bunch of sets, it doesn't just say, oh this is an Intrigue card. In fact of all of the mechanics in the expansions, the only one that seemed satisfying to revisit and which didn't require components (except rulebook space) was duration cards.


So, how about some new duration cards? There was plenty left to do there, and some of those cards could even be simple. So I made some up.
== Adventures: nawiązania do tematu ==
* 9 nowych kart Następstwa, w tym jedna nie należąca do Zasobów:  {{Card|Amulet}}, {{Card|Bridge Troll}}, {{Card|Caravan Guard}}, {{Card|Champion}}, {{Card|Dungeon}}, {{Card|Gear}}, {{Card|Haunted Woods}}, {{Card|Hireling}},  {{Card|Swamp Hag}}
* 9 kart typu [[Reserve]], w tym jedna nie należąca do Zasobów: {{Card|Coin of the Realm}}, {{Card|Distant Lands}}, {{Card|Duplicate}}, {{Card|Guide}}, {{Card|Ratcatcher}}, {{Card|Royal Carriage}}, {{Card|Teacher}}, {{Card|Transmogrify}}, {{Card|Wine Merchant}}
* 5 kart wykorzystujących znacznik podróży, w tym jedna nie należąca do Zasobów: {{Card|Bridge Troll}}, {{Card|Giant}}, {{Card|Ranger}}, {{Card|Relic}}, {{Card|Teacher}}
* 3 karty wprowadzające długotrwałe lub odroczone w czasie efekty: {{Card|Miser}}, {{Card|Page}}, {{Card|Peasant}}
* 8 kart nie związanych z tematem: {{Card|Artificer}}, {{Card|Lost City}}, {{Card|Magpie}}, {{Card|Messenger}}, {{Card|Port}}, {{Card|Raze}}, {{Card|Storyteller}}, {{Card|Treasure Trove}}
Rozszerzenie zawiera także 20 kart [[zdarzenie|Zdarzeń]], z których 11 wykorzystuje [[żetony Adventures|żetony]]: {{Event|Ball}}, {{Event|Borrow}}, {{Event|Ferry}}, {{Event|Inheritance}}, {{Event|Lost Arts}}, {{Event|Pathfinding}}, {{Event|Pilgrimage}}, {{Event|Plan}}, {{Event|Raid}}, {{Event|Seaway}}, {{Event|Training}}


Another source of early inspiration was the idea of someday making an online-only [[promo]]. It would have to be something you simply couldn't do physically. I came up with an obvious card idea I liked - a card which, each time you played it, gained +1 of something of your choice. Gradually individual copies of the card would become distinct and more powerful. Later I realized, wait, I could do something like that physically, by having piles of cards to upgrade into. And that sounded cool. So, new duration cards, this upgrading thing, okay, a starting point. And I had my lists of old ideas never tried, and tried a few promising ones.
== Ciekawostki ==
 
=== Inne wersje językowe ===
Initially I was thinking of the set as a full-on [[Seaside]] sequel. And what else did Seaside have? It had mats and tokens. I looked at what the possibilities were for these components. For mats one thing stood out: a mat you put cards on, where they would wait until you were ready to use them. I had done one of those in [[Dark Ages]], and it had been great, but hadn't made the set because you know, it needed the mat. For tokens, again connected to the online-only card concept, I thought, what about modifying cards? I couldn't modify individual cards, but I could modify piles - your cards from that pile are better. It had to be just your cards, because people are stingy. So, 6 copies of each token, in 6 colors to handle 6 players.
* fińska: Seikkailut
 
* francuska: Aventures
So I made cards for the mat, initially the Castle mat, and cards that produced tokens, initially one-shot kingdom cards (plus a few other kinds of uses for tokens). And a good time was had by all.
* holenderska: Avonturen
 
* japońska: 冒険
I was playtesting irl, but it seemed good to also have some external playtesters. My old playtesters mostly just played online, which wouldn't be possible this time, but a few had physical copies. So I let some of them know. I also looked on dominionstrategy.com for people who might playtest. I already had Matthew Engel, who had playtested {{Card|Prince}}. Now there were two things I wanted out of new people: playing ability, and owning the physical game. As it happened there had recently been a tournament, and there was a thread talking about a meet-up in Chicago. I looked for people who did well in the tournament who also said they had a copy of the game in the Chicago thread, and invited three people. So somehow, being willing to go to Chicago upped your chances of me asking you to playtest.
* niemiecka: Abenteuer (uwaga: identyczne z niemiecką nazwą karty {{Card|Złoty interes}})
 
* rosyjska: Приключения (wym. ''prikliuczienija'')
Wei-Hwa Huang alerted Doug Zongker to the existence of the new set, and Doug offered to program the set on [[isotropic]] for us. This was fantastic; you get way more testing done online, since it goes so fast and you can do it whenever. Since we could play online, I invited a few more people from dominionstrategy, this time based just on playing ability.
 
The mat worked great, the tokens were exciting, the new duration cards compelling. One day, real-life playtester Kevin White said, man the tokens took a while to get. You buy the one-shot, eventually shuffle it in and draw it, then play it and finally you have the token. Couldn't they be faster? Now they could have just been when-gain one-shots, a concept I tried out previously in Hinterlands. But if you trash a card when you gain it, well, why have the card? It's not doing anything except limiting how many times you can do this. You could just buy the token directly. That immediately sounded awesome. And then, if you can buy tokens directly, why not pay for other things? And thus the set got Events. And I needed new kingdom cards to replace the ones that turned into Events, and I needed more Events so there would be lots of Events.
 
Initially I had no flavor concept beyond, maybe it's Seaside-ish. Later I had to actually focus the set's flavor. I tried a "castle" theme, because of the Castle mat, but it just felt like [[Dominion (base set)|generic Dominion]]. Then I tried Adventures and well these stories aren't all interesting. I changed the Castle mat to a Tavern mat to tie in with adventures in its mild way. And I made some cards specifically to pursue the Adventures flavor. Dominion doesn't have a lot of "top-down" cards but it did get a few this time.
 
The set ballooned. With 20 Events and 8 upgrades eating up 60 cards, the options are to have fewer kingdom cards than usual, or more. I'm weak; I went for more. So the final set is 400 cards plus the mats and tokens.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
}}


== Polecane zestawy 10 kart ==
== Polecane zestawy 10 kart ==
Linia 238: Linia 151:


=== Adventures i [[Złoty wiek]] ===
=== Adventures i [[Złoty wiek]] ===
{{Kingdom|Coin of the Realm|Dungeon|Messenger|Relic|Treasure Trove|Biskup|Rachuba|Monument|Motłoch|Składnica|event1 = Inheritance|colony = 1|imgwidth = 150|set=1|title = Last Will and Monument}}
{{Kingdom|Coin of the Realm|Dungeon|Messenger|Port|Relic|Biskup|Kolekcja|Magnat|Monument|Składnica|event1=Inheritance|colony=1|imgwidth=180|set=1|title=Testament i monument|id=kingdom_testamentimonument}}
{{Kingdom|Distant Lands|Giant|Hireling|Miser|Storyteller|Kontrabanda|Modernizacja|Krocie|Rada królewska|Domokrążca|event1 = Ball|event2 = Ferry|colony = 1|imgwidth = 150|set=1|title = Think Big}}
{{Kingdom|Distant Lands|Giant|Hireling|Miser|Storyteller|Domokrążca|Krocie|Modernizacja|Rada królewska|Zasoby wojenne|event1=Ball|event2=Ferry|colony=1|imgwidth=180|set=1|title=Myśl ambitnie|id=kingdom_myslambitnie}}


=== Adventures i [[Róg obfitości]] ===
=== Adventures i [[Róg obfitości]] ===
Linia 262: Linia 175:


{{Navbox Adventures}}
{{Navbox Adventures}}
{{Navbox Sets}}
{{Navbox Rozszerzenia}}

Aktualna wersja na dzień 12:54, 8 mar 2023

To jest zalążek artykułu. Możesz pomóc edytując jego zawartość


Adventures
nazwa proponowana:
W nieznane!
Info
Typ duże rozszerzenie
Ikona
Karty 400
304 (30 zestawów)
30
6
inne karty
Elementy dodatkowe  
Motyw przewodni
Wydanie kwiecień 2015
Oficjalne zasady PDF

Adventures to dziewiąte rozszerzenie do gry Dominion, które ukazało się w kwietniu 2015 roku. Jest ono jednym z dużych dodatków, zawierającym 400 kart (30 zestawów nowych kart Królestwa). W środku znajdziemy kolejne karty Następstwa, a także rozwiązania mechaniczne nie stosowane we wcześniejszych rozszerzeniach: karty Reserve i Traveller a także Zdarzenia. W Adventures dodano żetony używane do oznaczania efektu niektórych z kart oraz zdolności wprowadzanych przez karty Zdarzeń. Wydawnictwo Games Factory w planach wydawniczych na rok 2017 zapowiedziało rozpoczęcie zbiórki pieniędzy na wydanie Adventures (polski tytuł: W nieznane!) poprzez platformę Wspieram.to.

Zawartość[edytuj]

karty Królestwa[edytuj]

Coin of the Realm, Page, Peasant, Ratcatcher, Raze
Amulet, Caravan Guard, Dungeon, Gear, Guide
Duplicate, Magpie, Messenger, Miser, Port, Ranger, Transmogrify
Artificer, Bridge Troll, Distant Lands, Giant, Haunted Woods, Lost City, Relic, Royal Carriage, Storyteller, Swamp Hag, Treasure Trove, Wine Merchant
Hireling

  • Stos karty Port zawiera 12 kart.

materiały dodatkowe[edytuj]

karty ulepszone[edytuj]

Linia karty Page:
Treasure Hunter
Warrior
Hero
Champion
(po 5 z każdego rodzaju)

  • Page jest kartą Królestwa, a 4 pozostałe karty w linii ulepszenia mogą być zdobyte tylko przez wymianę: Page → Treasure Hunter → Warrior → Hero → Champion.

Linia karty Peasant:
Soldier
Fugitive
Disciple
Teacher
(po 5 z każdego rodzaju)

  • Peasant jest kartą Królestwa, a 4 pozostałe karty w linii ulepszenia mogą być zdobyte tylko przez wymianę: Peasant → Soldier → Fugitive → Disciple → Teacher.

Zdarzenia[edytuj]

(20, po 1 z każdego):
Alms, Borrow, Quest
Save
Scouting Party, Travelling Fair
Bonfire, Expedition, Ferry, Plan
Mission, Pilgrimage
Ball, Raid, Seaway, Trade
Lost Arts, Training
Inheritance
Pathfinding

Podkładki i żetony[edytuj]

(6 zestawów, w 6 różnych kolorach):

Wprowadzenie[edytuj]

Życie jest albo szaloną przygodą albo niczym. Nie jesteś pewien czym jest Twoje, lecz przynajmniej wiesz czym może być. Masz duże doświadczenie, lecz masz problem z przekuciem go na dobra doczesne. Nadszedł czas poszukiwania własnej fortuny, lub może cudzej, w zależności która jest akurat w zasięgu ręki. Na zachód leży kraj mlekiem i miodem płynący, pełen olbrzymich pszczół i wielgachnych krów. Na wschód, kraina jaj i lukrecji. Na północ, zdradliwe bagna; na południe, wierna dżungla. Każda z tych krain została doszczętnie splądrowana. Znasz legendy o piątym kierunku, jeszcze nieodkrytym, którego skarby są dla wygody odkrywców już pozbierane w sakwy. Masz swój miecz i mieszankę podróżnego jadła, przekazywane z ojca na syna od wielu pokoleń. Zrekrutowałeś kilku rekrutów, wynająłeś kilku najemników, wypucowałeś zbroję i zostawiłeś swą damę w rozpaczy. Przed swym majątkiem wystawiłeś znak mówiący „Wyruszyłem ku przygodzie”. Zaraz potem wystawiłeś kolejny znak „Uwaga! Zły pies!”, tak, w razie gdyby komuś przyszła na coś ochota. Jesteś gotów. Dosiadasz swego wiernego rumaka i ruszasz na wzachudnioc.
—(tłumaczenie własne), tekst wprowadzający na stronie wydawcy

Galeria kart[edytuj]

karty Królestwa[edytuj]

ulepszenia kart Traveller[edytuj]

linia karty Page[edytuj]

linia karty Peasant[edytuj]

Zdarzenia[edytuj]

Adventures: nawiązania do tematu[edytuj]

Rozszerzenie zawiera także 20 kart Zdarzeń, z których 11 wykorzystuje żetony: Ball, Borrow, Ferry, Inheritance, Lost Arts, Pathfinding, Pilgrimage, Plan, Raid, Seaway, Training

Ciekawostki[edytuj]

Inne wersje językowe[edytuj]

  • fińska: Seikkailut
  • francuska: Aventures
  • holenderska: Avonturen
  • japońska: 冒険
  • niemiecka: Abenteuer (uwaga: identyczne z niemiecką nazwą karty Złoty interes)
  • rosyjska: Приключения (wym. prikliuczienija)

Polecane zestawy 10 kart[edytuj]

Tylko Adventures[edytuj]

Gentle Intro [obrazki]
Amulet Distant Lands Dungeon Duplicate Giant
Hireling Port Ranger Ratcatcher Treasure Trove
Dodatkowe karty
Scouting Party
Expert Intro [obrazki]
Caravan Guard Coin of the Realm Haunted Woods Lost City Magpie
Peasant Raze Swamp Hag Transmogrify Wine Merchant
Dodatkowe karty
Mission Plan

Adventures i Dominion[edytuj]

Level Up [obrazki]
Targowisko Merchant Milicja Sala tronowa Warsztat
Dungeon Gear Guide Lost City Miser
Dodatkowe karty
Training
Son of Size Distortion [obrazki]
Bandit Urzędnik Ogrody Lichwiarz Wiedźma
Amulet Duplicate Giant Messenger Treasure Trove
Dodatkowe karty
Bonfire Raid

Adventures i Intryga[edytuj]

Royalty Factory [obrazki]
Bridge Troll Duplicate Page Raze Royal Carriage
Spiskowiec Courtier Harem Szlachta Kanciarz
Dodatkowe karty
Pilgrimage
Masters of Finance [obrazki]
Artificer Distant Lands Gear Transmogrify Wine Merchant
Most Giermek Rudera Zarządca Rozbudowa
Dodatkowe karty
Ball Borrow

Adventures i Przystań[edytuj]

Prince of Orange [obrazki]
Amulet Dungeon Haunted Woods Page Swamp Hag
Karawana Wioska rybacka Okręt kupiecki Strateg Mapa skarbu
Dodatkowe karty
Mission
Gifts and Mathoms [obrazki]
Bridge Troll Caravan Guard Hireling Lost City Messenger
Ambasador Embargo Przystań Wyławiacz Przemytnicy
Dodatkowe karty
Expedition Quest

Adventures i Alchemy[edytuj]

Haste Potion [obrazki]
Magpie Messenger Port Royal Carriage Treasure Trove
Apprentice Scrying Pool Transmute University Vineyard
Dodatkowe karty
Potion Plan
Cursecatchers [obrazki]
Amulet Bridge Troll Caravan Guard Peasant Ratcatcher
Apothecary Familiar Golem Herbalist Philosopher's Stone
Dodatkowe karty
Potion Save Trade

Adventures i Złoty wiek[edytuj]

Testament i monument [obrazki]
Coin of the Realm Dungeon Messenger Port Relic
Biskup Kolekcja Magnat Monument Składnica
Dodatkowe karty
Platyna Kolonia Inheritance
Myśl ambitnie [obrazki]
Distant Lands Giant Hireling Miser Storyteller
Domokrążca Krocie Modernizacja Rada królewska Zasoby wojenne
Dodatkowe karty
Platyna Kolonia Ball Ferry

Adventures i Róg obfitości[edytuj]

The Hero's Return [obrazki]
Artificer Miser Page Ranger Relic
Odpust Farma Banda koniokradów Błazen Menażeria
Dodatkowe karty
Travelling Fair
Seacraft and Witchcraft [obrazki]
Peasant Storyteller Swamp Hag Transmogrify Wine Merchant
Cyganka Folwark Róg obfitości Turniej rycerski Młoda wiedźma
Dodatkowe karty
stos Zguby:
Guide
Ferry Seaway

Adventures i Hinterlands[edytuj]

Traders and Raiders [obrazki]
Haunted Woods Lost City Page Port Wine Merchant
Develop Farmland Haggler Spice Merchant Trader
Dodatkowe karty
Raid
Journeys [obrazki]
Bridge Troll Distant Lands Giant Guide Ranger
Cartographer Crossroads Highway Inn Silk Road
Dodatkowe karty
Expedition Inheritance

Adventures i Dark Ages[edytuj]

Cemetery Polka [obrazki]
Amulet Caravan Guard Hireling Peasant Relic
Graverobber Marauder Procession Rogue Wandering Minstrel
Dodatkowe karty
Ruins Trait dla karty '
Shelters
Alms
Groovy Decay [obrazki]
Dungeon Haunted Woods Ratcatcher Raze Transmogrify
Cultist Death Cart Fortress Knights Rats
Dodatkowe karty
Ruins Trait dla karty '
Shelters
Lost Arts Pathfinding

Adventures i Guilds[edytuj]

Spendthrift [obrazki]
Artificer Gear Magpie Miser Storyteller
Doctor Masterpiece Merchant Guild Soothsayer Stonemason
Dodatkowe karty
Lost Arts
Queen of Tan [obrazki]
Coin of the Realm Duplicate Guide Ratcatcher Royal Carriage
Advisor Butcher Candlestick Maker Herald Journeyman
Dodatkowe karty
Pathfinding Save

Adventures i Imperium[edytuj]

Kontrola ziem [obrazki]
Kapitał Katapulta Klejnot Korona Targ rolny
Coin of the Realm Page Relic Treasure Trove Wine Merchant
Dodatkowe karty
Bankiet Twierdza
Nie ma kasy, nie ma problemu [obrazki]
Archiwum Obozowisko Królewski kowal Świątynia Willa
Dungeon Duplicate Hireling Peasant Transmogrify
Dodatkowe karty
Mission Fort rozbójników


Karty Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze AmuletCaravan GuardDungeonGearGuide DuplicateMagpieMessengerMiserPortRangerTransmogrify ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant Hireling
Zdarzenia AlmsBorrowQuest Save Scouting PartyTravelling Fair BonfireExpeditionFerryPlan MissionPilgrimage BallRaidSeawayTrade Lost ArtsTraining Inheritance Pathfinding
Kombinacje i kontry Baron/InheritanceRachuba/Travelling FairGuide/PrzyczółekRoyal Carriage/MostGuide vs MilicjaBiblioteka vs RelicSwamp Hag vs Naciągacze
Inne NastępstwoReserveżetonyTraveller
Gry z serii Dominion
Zestawy Dominion (gra podstawowa)IntrygaPrzystańAlchemyZłoty wiekRóg obfitościW głąb ląduDark AgesGuildsAdventures • ImperiumPieśń nocyRenesansMenagerieAlliesZdobyczeRising Sunkarty promocyjne
Akcesoria Base CardsBase Cards MatCollectors CaseDominion ChestPlay MatUpdate Pack-i