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{{Infobox Set |name = Imperium |type = rozszerzenie |cards = 300 |kingdomcards = 242 |kingdomsets = 24 |randomizers = 24 |othercards = * 13 [[Zdarzenie|Zdarzeń]] * 21 [[Krajobraz|Krajobrazów]] |release = 8 lipca 2016{{Flag|USA}}<br>marzec 2017{{Flag|PL}} |tokens = * 34 żetony {{Debt}} * 6 żetonów {{Debt|5}} * 24 żetony 1{{VP}} * 12 żetonów 2{{VP}} * 14 żetonów 5{{VP}} * 6 żetonów 25{{VP}} |theme = * [[Dług]] * [[Stos mieszany|Stosy mieszane]] * [[żeton Zwycięstwa|żetony]] {{VP}} * [[Krajobraz|Krajobrazy]] |coverartist = [[Tomasz Jędruszek]] |rulebook = |rulesfile1 = Dominion Imperium instrukcja.pdf }} '''Imperium''' to dziesiąte [[rozszerzenie]] do [[Dominion|Dominiona]]. W pudełku znajdują się 24 zestawy kart [[Królestwo|Królestwa]]. Dodatek ten wprowadza mechanikę [[Dług|długu]], [[Stos mieszany|stosy mieszane]], karty [[Gromadzenie|Gromadzenia]] oraz [[Krajobraz|Krajobrazy]]. Ponownie pojawiają się [[Zdarzenie|Zdarzenia]] oraz [[Żeton Zwycięstwa|żetony zwycięstwa]] {{VP}}. == Zawartość == === karty Królestwa === {{Debt|4}} {{Card|Inżynier}} <br>{{Debt|8}} {{Card|Dzielnica}}, {{Card|Królewski kowal}}, {{Card|Władca}} <br>{{Cost|2}} {{Card|Obozowisko}}/{{Card|Zdobycz}}, {{Card|Osadnicy}}/{{Card|Gwarna wioska}}, {{Card|Patrycjusz}}/{{Card|Emporium}} <br>{{Cost|3}} {{Card|Czarodziejka}}, {{Card|Gladiator}}/{{Card|Fortuna}}, {{Card|Katapulta}}/{{Card|Głazy}}, {{Card|Targ rolny}}, {{Card|Wyścig rydwanów}}, {{Card|Zamki}} <br>{{Cost|4}} {{Card|Ofiara}}, {{Card|Świątynia}}, {{Card|Willa}} <br>{{Cost|5}} {{Card|Archiwum}}, {{Card|Dziki gon}}, {{Card|Forum}}, {{Card|Kapitał}}, {{Card|Klejnot}}, {{Card|Korona}}, {{Card|Legionista}}, {{Card|Ogrodnik}} * Pary kart rozdzielone znakiem "/" stanowią [[stos mieszany|stosy mieszane]]: 5 kopii pierwszej karty znajduje się na wierzchu 5 kopii drugiej karty. * Zamki są stosem mieszanym składającym się z 8 różnych kart ułożonych według [[koszt|kosztu]] (najtańsza na wierzchu). === materiały dodatkowe === ==== [[zdarzenie|Zdarzenia]] ==== ''(13, po 1 z każdego)'' <br>{{Debt|5}} {{Event|Triumf}} <br>{{Debt|8}} {{Event|Aneksja}}, {{Event|Datek}} <br>{{Cost|0}} {{Event|Awans}} <br>{{Cost|2}} {{Event|Podatek}}, {{Event|Zejście}} <br>{{Cost|3}} {{Event|Bankiet}} <br>{{Cost|4}} {{Event|Rytuał}}, {{Event|Solna klątwa}} <br>{{Cost|4}}{{Debt|3}} {{Event|Zaślubiny}} <br>{{Cost|5}} {{Event|Gratka}} <br>{{Cost|6}} {{Event|Podbój}} <br>{{Cost|14}} {{Event|Dominacja}} ==== [[Krajobraz|Krajobrazy]] ==== ''(21, po 1 z każdego)'' <br>{{Landmark|Akwedukt}}, {{Landmark|Arena}}, {{Landmark|Bazylika}}, {{Landmark|Fontanna}}, {{Landmark|Fort rozbójników}}, {{Landmark|Grobowiec}}, {{Landmark|Kolumnada}}, {{Landmark|Labirynt}}, {{Landmark|Łaźnia}}, {{Landmark|Łuk triumfalny}}, {{Landmark|Mur}}, {{Landmark|Muzeum}}, {{Landmark|Obelisk}}, {{Landmark|Pałac}}, {{Landmark|Pole bitwy}}, {{Landmark|Przełęcz}}, {{Landmark|Sad}}, {{Landmark|Sprofanowane sanktuarium}}, {{Landmark|Twierdza}}, {{Landmark|Wieża}}, {{Landmark|Wilcze leże}} ==== Żetony ==== W wersji oryginalnej pudełko zawiera metalowe żetony: * 40 [[Dług|żetonów]] {{Debt}} * 56 [[Żeton Zwycięstwa|żetonów]] {{VP}}: ** 24 żetonów 1{{VP}} ** 12 żetonów 2{{VP}} ** 20 żetonów 5{{VP}} [[Image:Wypraska z żetonami Imperium.jpg|thumb|right|256px|wypraska z kartonowymi żetonami w wersji europejskiej]] W wersjach europejskich pudełko zawiera kartonowe żetony: * 40 [[Dług|żetonów]] {{Debt}}: ** 34 żetony {{Debt}} ** 6 żetonów {{Debt|5}} * 56 [[Żeton Zwycięstwa|żetonów]] {{VP}}: ** 24 żetonów 1{{VP}} ** 12 żetonów 2{{VP}} ** 14 żetonów 5{{VP}} ** 6 żetonów 25{{VP}} == Wprowadzenie == {{Quote| |Text=Świat jest wielki, a twoje królestwo rozległe. Właściwie to już nie tyle królestwo, ile imperium. Co oznacza, że ty jesteś imperatorem. W związku z tym należy ci się okazalsze krzesło, możesz też nazwać swoim imieniem sałatkę. Cóż, bycie imperatorem to nie przelewki. Skoro świt zapalasz święty płomień; później godzinami przesiadujesz na spotkaniach komitetu, próbując ustalić, dlaczego właściwie ten płomień wciąż gaśnie. Zdarza się też, że twoje armie podbijają nowy kontynent, a ty nie masz bladego pojęcia, co z nim teraz począć. No i jeszcze to ryzyko zamachu... Jeden pachołek kosztuje przed tobą każdą potrawę, a drugi sprawdza na własnym ciele ostrość każdego ostrza, które próbuje cię dosięgnąć. Doszło do tego, że w idy dowolnego miesiąca nie wyściubiasz nosa z pałacu. Mimo to bycie imperatorem to wspaniała sprawa. Nie oddałbyś tronu za żadne skarby świata, szczególnie że większość z nich i tak należy do ciebie. |Name= |Source=instrukcja gry }} == Galeria kart == === karty Królestwa === {{CardImage|Archiwum}}{{CardImage|Czarodziejka}}{{CardImage|Dzielnica}}{{CardImage|Dziki gon}}{{CardImage|Emporium}}{{CardImage|Fortuna}}{{CardImage|Forum}}{{CardImage|Gladiator}}{{CardImage|Gwarna wioska}}{{CardImage|Głazy}}{{CardImage|Inżynier}}{{CardImage|Kapitał}}{{CardImage|Katapulta}}{{CardImage|Klejnot}}{{CardImage|Korona}}{{CardImage|Królewski kowal}}{{CardImage|Legionista}}{{CardImage|Obozowisko}}{{CardImage|Ofiara}}{{CardImage|Ogrodnik}}{{CardImage|Osadnicy}}{{CardImage|Patrycjusz}}{{CardImage|Targ rolny}}{{CardImage|Willa}}{{CardImage|Wyścig rydwanów}}{{CardImage|Władca}}{{CardImage|Zamki}}{{CardImage|Zdobycz}}{{CardImage|Świątynia}} === Zamki === {{CardImage|Dostatni zamek}}{{CardImage|Królewski zamek}}{{CardImage|Mały zamek}}{{CardImage|Nawiedzony zamek}}{{CardImage|Niszczejący zamek}}{{CardImage|Okazały zamek}}{{CardImage|Rozległy zamek}}{{CardImage|Skromny zamek}} === Zdarzenia === {{LandscapeImage|Aneksja}}{{LandscapeImage|Awans}}{{LandscapeImage|Bankiet}}{{LandscapeImage|Datek}}{{LandscapeImage|Dominacja}}{{LandscapeImage|Gratka}}{{LandscapeImage|Podatek}}{{LandscapeImage|Podbój}}{{LandscapeImage|Rytuał}}{{LandscapeImage|Solna klątwa}}{{LandscapeImage|Triumf}}{{LandscapeImage|Zaślubiny}}{{LandscapeImage|Zejście}} === Krajobrazy === {{LandscapeImage|Akwedukt}}{{LandscapeImage|Arena}}{{LandscapeImage|Bazylika}}{{LandscapeImage|Fontanna}}{{LandscapeImage|Fort rozbójników}}{{LandscapeImage|Grobowiec}}{{LandscapeImage|Kolumnada}}{{LandscapeImage|Labirynt}}{{LandscapeImage|Mur}}{{LandscapeImage|Muzeum}}{{LandscapeImage|Obelisk}}{{LandscapeImage|Pałac}}{{LandscapeImage|Pole bitwy}}{{LandscapeImage|Przełęcz}}{{LandscapeImage|Sad}}{{LandscapeImage|Sprofanowane sanktuarium}}{{LandscapeImage|Twierdza}}{{LandscapeImage|Wieża}}{{LandscapeImage|Wilcze leże}}{{LandscapeImage|Łaźnia}}{{LandscapeImage|Łuk triumfalny}} <!--== Impact of Empires == Empires was the first "normal-sized" 300-card set since [[Hinterlands]], and yet managed to introduce the most unique cards (and card-like objects) of any set so far, due to Split piles, Events and Landmarks. This, along with its heavy theme of {{Debt}} and {{VP}} tokens, makes it probably the most complex set released in Dominion. As [[Adventures]] before it was intended as a [[Seaside]] sequel, Empires acts a [[Prosperity]] sequel, and like its predecessor, offers a great deal of tools for [[engine]]s and [[Alt-VP]] strategies. Like the increasingly complex sets that came before it, Empires broke new ground in terms of card effects and properties, such as a few new [[cost]]s (including a {{Cost|10}} and a {{Cost|14}}), a [[Duration]] that stays out for three turns, a card that returns you to your Action phase from your Buy phase, a [[handsize attack]] that makes you discard down to 2 cards in hand, an [[Attack]] that changes how your opponents' cards work, a way to prevent yourself from being able to buy anything for the rest of the game, a way to bid, sources of negative {{VP}} other than {{Card|Klątwa|Curses}}, and the first [[Action]]-[[Treasure]] in the game. === Debt === The Debt mechanic allows players to buy certain cards and Events earlier than usual, while spreading the cost across future turns. This can shake up openings, though most of the Debt cards are not particularly useful early in the game. They are, however, almost all quite powerful in the mid- to late-game, and players ignore them at their peril. === Victory tokens === In Prosperity, {{VP}} [[Victory token|tokens]] were introduced via three fairly simple cards, but there was still a fair amount of design space left to use with them. Empires takes the idea and runs with it, with almost half the set using {{VP}} tokens in one way or another. These cards give players many more options to victory other than simply working towards {{Card|Prowincja|Provinces}}, adding much more variety to the game than the simple addition of more Kingdom cards. === Split piles === While the idea of more than one different card in a pile is not new, having been used in [[Dark Ages]], the [[Knight]]s and [[Ruins]] piles were each essentially variations on a single theme. Split piles, with two completely different cards in a pile, adds a new dynamic to the game. Having only 5 copies of a potentially key card adds competition, particularly in games with more than 2 players, and having to get through half the pile before being able to access the typically more powerful bottom cards also livens things up. === Landmarks === Where Adventures added Events, buyable effects not tied to cards in your deck, Empires adds Landmarks, allowing new scoring rules to be added to the game. While some can be innocuous, simply adding a few {{VP}} here and there, others, in particular the penalizing Landmarks, can drastically affect gameplay, and how players choose to go about their strategies. === Engines === Empires adds quite a lot of cards and Events that are friendly to engines: * {{Card|Inżynier}} - gains engine components and can later remove itself * {{Card|Dzielnica}} - a powerful drawing [[Village (card category)|Willage]] * {{Card|Władca}} - can emulate most engine pieces, and can be acquired early * {{Card|Królewski kowal}} - the most powerful static [[terminal draw]] in the game * {{Card|Obozowisko}} - an incredibly cheap {{Card|Lost City}} * {{Card|Patrycjusz}} - does well in high-cost engines * {{Card|Emporium}} - rewards engine building * {{Card|Gwarna wioska}} - gives the highest consistent number of Actions of any village * {{Card|Wyścig rydwanów}} - does well in high-cost engines * {{Card|Fortuna}} - arguably the most powerful card in the game, able to double the {{Cost}} output of an engine * {{Card|Ofiara}} - a powerful [[soft terminal]] [[trasher]] * {{Card|Świątynia}} - a good trasher that also gains {{VP}} * {{Card|Willa}} - allows for all sorts of engine shenanigans * {{Card|Archiwum}} - allows an engine to function with little to no trashing * {{Card|Kapitał}} - allows the early purchasing of expensive engine pieces * {{Card|Klejnot}} - allows the gaining of multiple like-costed engine pieces, particularly ones costing {{Debt}} * {{Card|Korona}} - flexible, and allows for multiplying on more boards * {{Card|Ogrodnik}} - functions best within an engine * {{Card|Dziki gon}} - decent draw that also gains {{VP}} * {{Event|Triumf}} - rewards engines that gain many things per turn * {{Event|Datek}} - arguably the most powerful Event in the game, can get an engine going extremely quickly * {{Event|Awans}} - allows the early gaining of expensive engine pieces * {{Event|Solna klątwa}} - allows a player that is ahead to end the game quickly * {{Event|Gratka}} - rewards an engine that can draw your entire deck * {{Event|Dominacja}} - only realistically achievable with an engine * {{Landmark|Kolumnada}} - rewards engines that rely on multiple copies of an Action * {{Landmark|Labirynt}} - rewards engines that gain more than one card per turn * {{Landmark|Sad}} - rewards engines with multiple copies of different Actions * {{Landmark|Grobowiec}} - rewards trashing, which is usually essential for an engine * {{Landmark|Wieża}} - rewards engines that [[Three-pile ending|three-pile]] * {{Landmark|Łuk triumfalny}} - rewards engines with multiple copies of different Actions === Big Money === Empires has a few Big Money enablers: * {{Card|Zdobycz}} - can help a Big Money player get an extra edge in {{VP}} * {{Card|Legionista}} - a brutal Attack that rewards you for having {{Card|Złoto}} * {{Event|Zejście}} - makes {{Card|Srebrniki}} easier to get * {{Event|Zaślubiny}} - makes Gold easier to get * {{Event|Podbój}} - rewards you for getting Silver * {{Landmark|Akwedukt}} - rewards gaining lots of Silver and Gold, then [[greening]] early * {{Landmark|Fontanna}} - rewards having extra {{Card|Miedziaki}} * {{Landmark|Pałac}} - rewards having extra Silver and Gold However, Empires also has a couple Landmarks that actively penalize Big Money strategies: * {{Landmark|Fort rozbójników}} - penalizes having Silver and Gold * {{Landmark|Mur}} - penalizes bloated decks that don't trash == Empires Theme == Empires is in some respects conceived as a sequel to [[Prosperity]] and shares many of the same structural themes: like Prosperity, it includes [[Victory token]]s, a large number of Kingdom [[Treasure]] cards, and relatively few [[Attack]] cards. * 6 Debt cards: {{Card|Inżynier}}, {{Card|Dzielnica}}, {{Card|Władca}}, {{Card|Królewski kowal}}, {{Card|Fortuna}}, {{Card|Kapitał}} * 9 Victory token cards: {{Card|Zdobycz}}, {{Card|Emporium}}, {{Card|Zamki}}, {{Card|Wyścig rydwanów}}, {{Card|Targ rolny}}, {{Card|Ofiara}}, {{Card|Świątynia}}, {{Card|Ogrodnik}}, {{Card|Dziki gon}} * 6 Split piles: {{Card|Obozowisko}}/{{Card|Zdobycz}}, {{Card|Patrycjusz}}/{{Card|Emporium}}, {{Card|Osadnicy}}/{{Card|Gwarna wioska}}, {{Card|Zamki}}, {{Card|Katapulta}}/{{Card|Głazy}}, {{Card|Gladiator}}/{{Card|Fortuna}} * 7 Special Treasures: {{Card|Zdobycz}}, {{Card|Skromny zamek}}, {{Card|Głazy}}, {{Card|Fortuna}}, {{Card|Kapitał}}, {{Card|Klejnot}}, {{Card|Korona}} * 5 off-theme cards: {{Card|Czarodziejka}}, {{Card|Willa}}, {{Card|Archiwum}}, {{Card|Forum}}, {{Card|Legionista}} There are also 13 Events: * 5 use Debt: {{Event|Triumf}}, {{Event|Aneksja}}, {{Event|Datek}}, {{Event|Podatek}}, {{Event|Zaślubiny}} * 6 use Victory tokens: {{Event|Triumf}}, {{Event|Rytuał}}, {{Event|Solna klątwa}}, {{Event|Zaślubiny}}, {{Event|Podbój}}, {{Event|Dominacja}} There are also 21 Landmarks: * 1 uses Debt: {{Event|Przełęcz}} * 10 use Victory tokens: {{Landmark|Akwedukt}}, {{Landmark|Arena}}, {{Landmark|Bazylika}}, {{Landmark|Łaźnia}}, {{Landmark|Pole bitwy}}, {{Landmark|Kolumnada}}, {{Landmark|Sprofanowane sanktuarium}}, {{Landmark|Labirynt}}, {{Landmark|Przełęcz}}, {{Landmark|Grobowiec}}--> == Ciekawostki == Kilka tygodni przed wydaniem tego rozszerzenia Donald X. Vaccarino oświadczył, że ma ono klimat Starożytnego Rzymu. Jest to pierwsze rozszerzenie wydane w nowym stylu (układ tekstu na kartach). === Inne wersje językowe === * fińska: Keisarikunta * holenderska: Keizerrijken * japońska: 帝国 (wym. ''teikoku'') * niemiecka: Empires * rosyjska: Империи (wym. ''impjerii'') <!--=== Pre-teaser === A couple days before the teaser (which itself would come a couple days before actual previews), Donald X. dropped some news on changes in layout of cards. {{Quote |Text=Well this is unprecedented, but I'm not made of stone. Here are some spoilers about card layout. * A bigger font is used on cards that don't have lots of text. * "They" is used instead of "he." * +'s in the body of text are now in bold. * Card texts are more carefully centered than ever before. |Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=14665.msg594525#msg594525 Dominion: Empires Announced!] }} === Teasers === {{Quote |Text=Dominion: Empires has: * 76 pieces of card art. * 60 {{VP}} symbols. * 16 red hexagons. * 10 uses of "Setup." * 2 [[Duration]] cards. * 2 ways to trash cards from the Supply. * An [[Action]]-[[Treasure]] card. * An [[Event]] costing {{Cost|14}}. * A way to double your money. * A way to bid. |Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=15340.0 Empires Teasers!] }} === Secret History === {{Quote|Text=One evening on a vacation, I paced around, the only one awake, thinking about what the future could possibly hold for Dominion. Was there anything great left to do? I jotted down some notes, then typed it all up when I got home. Of the stuff I came up with, a few things went together, to make a kind of [[Złoty wiek]] sequel. It would have more {{VP}} tokens, those seemed like they had a lot more life in them than just those 3 Prosperity cards. Some "bonus" cards of some sort would award {{VP}} at the end of the game, like Kingdom Builder scoring methods. There would be giant expensive cards that you could pay for later. There would be cards that effectively didn't cost a Buy to buy. Special treasures could be a focus again. And there were three or so other ideas that did not actually make it. I like to tell the whole story, but who knows, I might need that stuff someday. Anyway you can only fit so much stuff in an expansion. Initially the big thing I wanted out of {{VP}} tokens was, cards you trash for {{VP}} based on the game state. So, they would count things that conventional [[Victory]] cards can't, like how many [[Action]]s you managed to get into play at once. So I tried several of those and well in the end there's Emporium (which just checks a threshold) and Triumph (an Event). The original concepts didn't work out, but there are a zillion ways to make {{VP}} in this set so it was not much of a loss. A key thing was to try to avoid "golden decks" - where you just make points every turn without pushing the game towards ending. So most of the {{VP}} token stuff is tied to gaining cards, or trashing cards, or will run out some other way. I didn't try the "bonus" cards for a while. When I finally got to them, they initially didn't matter enough, but it was easy to make them matter more and that all worked out. I made more and more of them and in the end there are 21. It could have been 20 Landmarks, 12 Events, 2 blanks, but I had the extra cards so in they went. I had Debt from the start (and it had been in the ideas file for years). The first version though was a word on cards, "Debt," that meant you didn't need the {{Cost}} to buy the card, but went into Debt. The Debt tokens worked the same way as they do now. One day I thought of using a symbol, and the cards changed to things like "When you gain this during your turn, take [red coin with a 10 on it]." They were like that for a while, before finally I put the symbol into the [[cost]]. With Debt a significant concern was that you could just buy the card turn one, and if that was good it seemed like the game could be too scripted. So the big Debt cards always tried to not be good turn one, although it took a while to really get there. Originally the cards could all be bought with {{Cost|0}}, and in the end some have {{Cost}} costs too. And cards that gave you +1 Buy when bought, I made a couple and then it seemed like, that was plenty. One day Jeff Boschen complained that one of the Debt cards (an earlier version of City Quarter) was dominating games, that in particular you could always get all the copies you needed, even in a 2-player game. And I thought, hmmm, I could have piles that were only 5 cards. And then from there went immediately to, wait, 5 cards, then 5 of another card. And I tried some cards like that and it seemed pretty cool. You get to tie together the cards somehow. A big issue was making sure you would get through the top 5 often enough; not necessarily every game, but you know, not as some rare thing. So three are cheap [[cantrip]]s, and Gladiator eats its own pile for you. I had no plans to have any [[Duration]] cards in this set, then somehow tried one, and then a couple more. The original one didn't make it but there are two Duration cards. The objection all these years was the amount of rulebook space Duration cards took in [[Przystań]], but in [[Adventures]] that rulebook space was small enough to not seem so bad to repeat. Dominion is a medieval game; ancient Rome is not medieval. I remained wishy-washy on that issue, not quite wanting to go full-on ancient Rome. In the end the set is called Empires and has a bunch of Roman things. Roman empires were around for a while in various forms, extending into medieval times, so there. Late in the going, Scott Colcord took it upon himself to get all of the recommended sets played. The recommended sets don't always get much attention and well these ones did make it to a table or two. Empires started out as a kind of Prosperity sequel. And ended up as one; it has super-spendy cards (though you can pay for them later), more Treasures than other non-Prosperity sets, {{VP}} tokens, even a Treasure that makes {{Cost|6}} and an Event that gets you 15{{VP}}. One of Prosperity's less-obvious themes is player interaction; it ups the [[non-attack interaction]] to cope with having fewer attacks (which in turn was to make sure {{Card|Kolonia}} was reachable in enough games). Empires has that too. There are again only three attacks, but the 3 Gathering cards are all interactive, plus Chariot Race and Gladiator, plus Castles in that way {{VP}} piles can be; the split piles cause more competition for cards; and then some of the Events are interactive and many Landmarks are, and those don't even take up space in the usual 10 Kingdom cards. I used every good Event idea that I had in Adventures. Still, why not try to make more? {{VP}} tokens helped a lot, and I ended up with 13 new Events. |Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards] }} --> == Polecane zestawy 10 kart == === tylko Imperium === {{Kingdom|Zamki|Wyścig rydwanów|Dzielnica|Inżynier|Targ rolny|Forum|Legionista|Patrycjusz|Ofiara|Willa|event1 = Zaślubiny|landmark1 = Wieża|imgwidth = 150|title =Szybkie wprowadzenie}} {{Kingdom|Archiwum|Kapitał|Katapulta|Korona|Czarodziejka|Gladiator|Ogrodnik|Królewski kowal|Osadnicy|Świątynia|landmark1 = Arena|landmark2 = Łuk triumfalny|imgwidth = 150|title = Zaawansowane wprowadzenie}} === Imperium i [[Dominion]] === {{Kingdom|Czarodziejka|Forum|Legionista|Świątynia|Władca|Biblioteka|Piwnica|Przebudowa|Warsztat|Wioska|event1 = Gratka|landmark1 = Sad|imgwidth = 180|set=1|title = Złoty środek|id=kingdom_zloty}} {{Kingdom|Laboratorium|Lichwiarz|Ogrody|Targowisko|Urzędnik|Katapulta|Klejnot|Ogrodnik|Patrycjusz|Targ rolny|event1 = Podbój|landmark1 = Akwedukt|imgwidth = 180|set=1|title = Srebrne kule}} === Imperium i [[Intryga]] === {{Kingdom|Zamki|Korona|Czarodziejka|Ofiara|Osadnicy|Baron|Most|Harem|Huta żelaza|Oprawca|event1 = Bankiet|landmark1 = Arena|imgwidth = 150|title = Słodka tortura|id=kingdom_slodka}} {{Kingdom|Archiwum|Kapitał|Katapulta|Inżynier|Forum|Maskarada|Osada górnicza|Szlachta|Giermek|Faktoria|event1 = Solna klątwa|landmark1 = Wilcze leże|imgwidth = 150|title = Kumple}} === Imperium i [[Przystań]] === {{Kingdom|Zamki|Wyścig rydwanów|Obozowisko|Czarodziejka|Gladiator|Wyławiacz|Przemytnicy|Strateg|Magazyn|Nabrzeże|event1 = Podatek|landmark1 = Mur|imgwidth = 150|title = W potrzasku}} {{Kingdom|Archiwum|Targ rolny|Władca|Świątynia|Dziki gon|Zdobywca|Przystań|Wioska tubylców|Okręt piracki|Morska wiedźma|event1 = Zejście|landmark1 = Fontanna|imgwidth = 150|title = Król mórz|id=kingdom_krolmorz}} === Imperium i [[Alchemy]] === {{Kingdom|Dzielnica|Korona|Obozowisko|Czarodziejka|Targ rolny|Apothecary|Apprentice|Herbalist|Transmute|University|landmark1 = Kolumnada|landmark2 = Muzeum|imgwidth = 150|title = Kolekcjonerzy}} === Imperium i [[Złoty wiek]] === {{Kingdom|Gladiator|Kapitał|Królewski kowal|Patrycjusz|Willa|Bank|Inwestycja|Płatnerz|Tiara|Wielki targ|event1=Dominacja|landmark1=Obelisk|imgwidth=180|set=1|title=Rozmach|id=kingdom_rozmach}} {{Kingdom|Dzielnica|Dziki gon|Obozowisko|Ogrodnik|Wyścig rydwanów|Domokrążca|Kolekcja|Kowadło|Mincerz|Zasoby wojenne|landmark1=Bazylika|landmark2=Pałac|imgwidth=180|set=1|title=Złocone bramy|id=kingdom_zloconebramy}} === Imperium i [[Róg obfitości]] === {{Kingdom|Władca|Ofiara|Osadnicy|Willa|Dziki gon|Odpust|Banda koniokradów|Menażeria|Błazen|Turniej rycerski|event1 = Aneksja|landmark1 = Kolumnada|imgwidth = 150|title = Zoo}} === Imperium i [[Hinterlands]] === {{Kingdom|Katapulta|Forum|Patrycjusz|Świątynia|Willa|Border Village|Develop|Haggler|Ill-Gotten Gains|Stables|event1 = Datek|landmark1 = Labirynt|imgwidth = 150|title = Proste plany}} {{Kingdom|Zamki|Klejnot|Obozowisko|Inżynier|Legionista|Cache|Farmland|Highway|Spice Merchant|Tunnel|landmark1 = Pole bitwy|landmark2 = Fontanna|imgwidth = 150|title = Ekspansja}} === Imperium i [[Dark Ages]] === {{Kingdom|Zamki|Wyścig rydwanów|Dzielnica|Legionista|Ofiara|Death Cart|Fortress|Pillage|Rats|Storeroom|event1 = Awans|landmark1 = Grobowiec|shelters = 1|imgwidth = 150|title = Grobowiec Szczurzego Króla|id=kingdom_grobowiec}} {{Kingdom|Kapitał|Klejnot|Inżynier|Ogrodnik|Legionista|Bandit Camp|Catacombs|Hunting Grounds|Market Square|Procession|event1 = Triumf|landmark1 = Sprofanowane sanktuarium|shelters = 1|imgwidth = 150|title = Triumf króla bandytów|id=kingdom_triumf}} {{Kingdom|Archiwum|Katapulta|Korona|Patrycjusz|Osadnicy|Feodum|Hermit|Ironmonger|Rogue|Squire|event1 = Rytuał|landmark1 = Muzeum|shelters = 1|imgwidth = 150|title = Rytuał pachołka|id = squiresritual}} === Imperium i [[Guilds]] === {{Kingdom|Zamki|Dzielnica|Inżynier|Gladiator|Królewski kowal|Baker|Butcher|Doctor|Herald|Soothsayer|landmark1 = Łaźnia|landmark2 = Przełęcz|imgwidth = 150|title = Dopływ gotówki|id=kingdom_doplyw}} === Imperium i [[Adventures]] === {{Kingdom|Kapitał|Katapulta|Klejnot|Korona|Targ rolny|Coin of the Realm|Page|Relic|Treasure Trove|Wine Merchant|event1 = Bankiet|landmark1 = Twierdza|imgwidth = 150|set=1|title = Kontrola ziem}} {{Kingdom|Archiwum|Obozowisko|Królewski kowal|Świątynia|Willa|Dungeon|Duplicate|Hireling|Peasant|Transmogrify|event1 = Mission|landmark1 = Fort rozbójników|imgwidth = 150|title = Nie ma kasy, nie ma problemu|set=1|id=kingdom_niemakasy}} {{Navbox Imperium}} {{Navbox Rozszerzenia}}
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